CC = gcc CFLAGS = -g -Wall -I$(raylibfolder) LDFLAGS = -lGL -lX11 -lm BINARIES = ./linux raylib_folder = ./raylib unityfolder = ./unity # -------------------------- # initiales Spiel bauen # -------------------------- wordsalad_initial: $(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) # -------------------------- # Normales Spiel bauen # -------------------------- wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) main.o: main.c $(CC) $(CFLAGS) -c main.c input.o: input.c $(CC) $(CFLAGS) -c input.c game.o: game.c $(CC) $(CFLAGS) -c game.c graphicalGame.o: graphicalGame.c $(CC) $(CFLAGS) -c graphicalGame.c # -------------------------- # Unit Tests # -------------------------- TEST_BIN = runTests test: input.o game.o unit_tests.c $(CC) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a # -------------------------- # Clean # -------------------------- clean: rm -f *.o wordsalad $(TEST_BIN)