150 lines
4.1 KiB
C
150 lines
4.1 KiB
C
#include "game.h"
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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//Enum for direction
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typedef enum {
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HORIZONTAL,
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VERTICAL
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} Direction;
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//this function clears gameboard
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static void initializeSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen){
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for (int i = 0; i < searchFieldLen; i++){
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for (int j = 0; j < searchFieldLen; j++){
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salad[i][j] = EMPTY_CHAR;
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}
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}
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}
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// this function checks if the word is placable at the current coordinates
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static int isPlacementPossible(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], const char* word, int row, int col, Direction dir){
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int len = strlen(word);
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for (int k = 0; k < len; k++){
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if (dir == HORIZONTAL){
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if (salad[row][col + k] != EMPTY_CHAR) return 0;
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} else { //Vertikal
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if (salad[row + k][col] != EMPTY_CHAR) return 0;
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}
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}
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return 1;
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}
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//this function places the word at the current coordinate
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static void placeWord (char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], const char* word, int row, int col, Direction dir){
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int len = strlen(word);
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for (int k = 0; k < len; k++){
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if (dir == HORIZONTAL){
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salad[row][col + k] = word[k];
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} else {
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salad[row + k][col] = word[k];
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}
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}
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}
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// this function fills the empty cells with random characters
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static void fillEmtpyCellsRandom(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen){
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for (int i = 0; i < searchFieldLen; i++){
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for (int j = 0; j < searchFieldLen; j++){
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if (salad[i][j] == EMPTY_CHAR){
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salad[i][j] = rand() % ('Z' - 'A' + 1) + 'A';
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}
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}
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}
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}
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount){
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srand(time(NULL));
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int placedWords = 0;
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initializeSalad(salad, searchFieldLen);
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for (int i = 0; i < wordCount; i++){
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const char* currentWord = words[i];
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int len = strlen(currentWord);
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int tries = 0;
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int success = 0;
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while (tries < MAX_RAND_TRIES_PER_WORD && !success){
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Direction dir = rand() % 2;
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int row, col;
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if (dir == HORIZONTAL){
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row = rand() % searchFieldLen;
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col = rand() % (searchFieldLen - len + 1);
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} else { //Vertikal
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row = rand() % (searchFieldLen - len + 1);
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col = rand() % searchFieldLen;
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}
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if (isPlacementPossible(salad, currentWord, row, col, dir)){
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placeWord(salad, currentWord, row, col, dir);
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success = 1;
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placedWords++;
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}
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tries++;
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}
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}
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fillEmtpyCellsRandom(salad, searchFieldLen);
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return placedWords;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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for (unsigned int i = 0; i < searchFieldLen; i++) {
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for (unsigned int j = 0; j < searchFieldLen; j++) {
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printf("%c ", salad[i][j]);
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}
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printf("\n");
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}
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}
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/*int main(void)
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{
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// Spielfeldgröße
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unsigned int searchFieldLen = 15;
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// Beispiel-Wortliste
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const char words[][MAX_WORD_LEN] = {
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"AUTO",
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"BAUM",
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"HAUS",
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"KATZE",
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"SONNE"
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};
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unsigned int wordCount = sizeof(words) / sizeof(words[0]);
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// Spielfeld-Array
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char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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// Zufall initialisieren (einmalig!)
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srand((unsigned int)time(NULL));
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// Wortsalat erzeugen
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int placed = createWordSalad(salad, searchFieldLen, words, wordCount);
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printf("Platziert: %d von %u Woertern\n\n", placed, wordCount);
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// Wortsalat ausgeben
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showWordSalad(salad, searchFieldLen);
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return 0;
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}*/
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