#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { if (rows ==0 || cols ==0){ // check if dimensions are valid Matrix empty = {.rows =0, .cols=0, .buffer =NULL}; //return empty matrix if invalid return empty; } MatrixType *buffer = malloc(rows * cols* sizeof(MatrixType)); //allocate memory if (buffer == NULL){ //check if memory allocation succeeded Matrix empty = {.rows =0, .cols=0, .buffer =NULL}; //return empty matrix if out of memory return empty; } Matrix result ={.rows = rows, .cols = cols, .buffer = buffer}; // create and return matrix return result; } void clearMatrix(Matrix *matrix) { free(matrix-> buffer); // free the buffer memory matrix -> buffer = NULL; // set all members to NUll matrix -> rows =0; matrix -> cols =0; } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (rowIdx >= matrix.rows || colIdx >= matrix.cols){ // check if indices are valid return; // do nothing if out of bounds } unsigned int index = rowIdx * matrix.cols + colIdx; // calculate index using row-major formula matrix.buffer[index] = value ; // set value at that index } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (rowIdx >= matrix.rows || colIdx >= matrix.cols){ //check if indices are valid return UNDEFINED_MATRIX_VALUE; } unsigned int index = rowIdx * matrix.cols + colIdx; //calculate index using row-major formula return matrix.buffer [index]; // return the value at that index } Matrix add(const Matrix matrix1, const Matrix matrix2) { if (matrix1.rows != matrix2.rows){ // check row compatibility Matrix empty = {.rows =0, .cols=0, .buffer = NULL}; return empty; } if (matrix1.cols!= matrix2.cols && matrix2.cols !=1 && matrix1.cols != 1){ // check column compatibility (allow broadcasting ) Matrix empty = {.rows =0, .cols=0, .buffer =NULL}; return empty; } unsigned int resultRows = matrix1.rows; //determine result dimensions unsigned int resultCols = (matrix1.cols > matrix2.cols) ? matrix1.cols: matrix2.cols; //Allocate memory for the result buffer MatrixType *resultBuffer = malloc(resultRows * resultCols * sizeof(MatrixType)); if (resultBuffer == NULL){ Matrix empty = {.rows =0, .cols=0, .buffer=NULL}; return empty; } // add elements element-wise with broadcasting for (unsigned int row =0; row < resultRows; ++row){ for (unsigned int col =0; col < resultCols; ++col){ MatrixType val1 = getMatrixAt(matrix1, row, col); //Handle broadcasting: if matrix2 has 1 column, use column 0 unsigned int col1 = (matrix1.cols ==1)? 0 : col; MatrixType val1 = getMatrixAt (matrix1,row,col1); unsigned int col2 = (matrix2.cols==1) ? 0 : col; MatrixType val2 = getMatrixAt(matrix2, row, col2); unsigned int resultIndex = row * resultCols + col; resultBuffer[resultIndex] = val1 +val2; } } Matrix result = {.rows = resultRows, .cols = resultCols, .buffer= resultBuffer}; return result; //create and return result } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { }