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#include "game.h"
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#include "input.h"
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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srand(time(NULL));
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char bustaben[] = "abcdefghijklmnopqrstuvwxyz";
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char zufall = bustaben[rand() % 26];
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printf("Zufaelliger Bustabe: %c\n", zufall);
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const char words[][MAX_WORD_LEN] ={
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"Yeti","Nessie","Werwolf","Vampir","Monster","Hydra","Frankenstein","Dracula","KingKong","Gremlin","Kobold","Hexe","Poltergeist","Gespenst,""Oge"
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};
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unsigned int wordcound = 15;
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return 0;
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}
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