Files
2026-10-26 17:48:56 +01:00

90 lines
2.4 KiB
C

#include "game.h"
#include "input.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) {
int placedWords = 0;
srand(time(NULL));
for (unsigned int r=0; r < searchFieldLen; r++) {
for (unsigned int c =0; c <searchFieldLen; c++) {
salad[r][c] = EMPTY_CHAR;
}
}
//Wörter plazieren
for (unsigned int w = 0; w< wordCount; w++) {
int wordLen = strlen(words[w]);
if (wordLen > searchFieldLen) {
continue;
}
int tries = 0;
int placed = 0;
while (!placed && tries < MAX_RAND_TRIES_PER_WORD) {
int direction = rand() % 2;
int row;
int col;
int fits = 1;
if (direction == 0) {
row = rand() % searchFieldLen;
col = rand() % (searchFieldLen - wordLen +1);
for (int i = 0; i< wordLen; i++) {
if (salad[row][col +i] != EMPTY_CHAR) {
fits = 0;
break;
}
}
if (fits) {
for (int i=0; i < wordLen; i++) {
salad[row][col +i] = words[w][i];
}
placed = 1;
placedWords++;
}
}
else {
row = rand() % (searchFieldLen - wordLen +1);
col = rand() % searchFieldLen;
for (int i = 0; i< wordLen; i++) {
if (salad[row+i][col] != EMPTY_CHAR) {
fits = 0;
break;
}
}
if (fits) {
for (int i = 0; i<wordLen; i++) {
salad[row+i][col] = words[w][i];
}
placed = 1;
placedWords++;
}
}
tries++;
}
}
//Rest mit Zufallsbustaben füllen
for (unsigned int r=0; r < searchFieldLen; r++) {
for (int c=0; c < searchFieldLen; c++) {
if (salad[r][c] == EMPTY_CHAR) {
salad[r][c]='A' + rand() % 26;
}
}
}
return placedWords;
}