forked from freudenreichan/info2Praktikum-Wortsalat
90 lines
2.4 KiB
C
90 lines
2.4 KiB
C
#include "game.h"
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#include "input.h"
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) {
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/*srand(time(NULL));
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char bustaben[] = "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z";
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char zufall = bustaben[rand() % 26];
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printf("Zufaelliger Bustabe: %c\n", zufall);
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const char words[15][MAX_WORD_LEN] = "Yeti,Nessie,Werwolf,Vampir,Monster,Hydra,Frankenstein,Dracula,KingKong,Gremlin,Kobold,Hexe,Poltergeist,Gespenst,Oge";
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return 0; */
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srand(time(NULL));
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for (int r=0; r < ROWS; r++) {
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for (int c =0; c < COLS; c++) {
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grid[r][c] = '.';
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}
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}
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//Wörter plazieren
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for (unsigned int w = 0; w< wordCount; w++) {
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int wordLen = strlen(words[w]);
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int placed = 0;
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while (!placed) {
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int direction = rand() % 2;
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int row;
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int col;
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int fits = 1;
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if (direction == 0) {
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row = rand() % ROWS;
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col = rand() % (COLS - wordLen +1);
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for (int i = 0; i< wordLen; i++) {
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if (grid[row][col +i] != '.') {
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fits = 0;
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}
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}
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if (fits) {
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for (int i=0; i < wordLen; i++) {
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grid[row][col +i] = words[w][i];
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}
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placed = 1;
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}
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}
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else {
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row = rand() % (ROWS - wordLen +1);
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col = rand() % COLS;
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for (int i = 0; i< wordLen; i++) {
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if (grid[row+i][col] != '.') {
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fits = 0;
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}
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}
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if (fits) {
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for (int i = 0; i<worldLen; i++) {
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grid[row+i][col] = words[w][i];
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}
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placed =1;
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}
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}
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}
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//Rest mit Zufallszahlen füllen
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for (int r=0; r < ROWS; r++) {
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for (int c=0; c < COLS; c++) {
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if (grid[r][c] == '.') {
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grid[r][c]='A' + rand() % 26;
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}
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}
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}
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}
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return 0;
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} |