#pragma once #include "DataChannelSimulation.h" #include "HardwareTaskSimulation.h" #include #include class Hardware { public: static Hardware * getInstance(); ~Hardware(); void write( uint32_t base, uint32_t offset, uint32_t value ); uint32_t read( uint32_t base, uint32_t offset ); private: Hardware(); Hardware( const Hardware & ) = delete; static Hardware * instance; std::vector< DataChannelSimulation * > dataChannel; std::vector< HardwareTaskSimulation * > task; std::vector< task_function > function; };