From d0d57921973752c693f45426b9ec643a9791aacc Mon Sep 17 00:00:00 2001 From: Richard Schmidt Date: Thu, 23 Dec 2021 10:48:08 +0100 Subject: [PATCH] final final commit, I promise --- src/Life.java | 100 ++++++++++++++++++++++++++++---------------------- 1 file changed, 57 insertions(+), 43 deletions(-) diff --git a/src/Life.java b/src/Life.java index 0d14a30..a2ce526 100644 --- a/src/Life.java +++ b/src/Life.java @@ -5,9 +5,9 @@ public class Life implements ILife { String[] lifeArray; public static void main(String[] args) { - Life l = new Life(new String[] { "* ", - "* ", - "* ", + Life l = new Life(new String[] { " ", + " ", + " *** ", " ", " " }); l = (Life) l.nextGeneration(); @@ -39,15 +39,10 @@ public class Life implements ILife { public void setAlive(int x, int y) { // TODO Auto-generated method stub String newString = ""; - for(int i = 0; i < lifeArray[y].length(); i++) { - if(i == x) { - newString += '*'; - } else { - newString += lifeArray[y].charAt(i); - } - } - lifeArray[y] = newString; + newString = lifeArray[y].substring(0, x) + "*" + lifeArray[y].substring(x); + + lifeArray[y] = newString; } @@ -56,15 +51,10 @@ public class Life implements ILife { public void setDead(int x, int y) { // TODO Auto-generated method stub String newString = ""; - for(int i = 0; i < lifeArray[y].length(); i++) { - if(i == x) { - newString += ' '; - } else { - newString += lifeArray[y].charAt(i); - } - } - lifeArray[y] = newString; + newString = lifeArray[y].substring(0, x) + " " + lifeArray[y].substring(x); + + lifeArray[y] = newString; } @@ -79,28 +69,43 @@ public class Life implements ILife { @Override public ILife nextGeneration() { // TODO Auto-generated method stub - Life newWorld = new Life(); + Life newLife = new Life(); for(int y = 0; y < lifeArray.length; y++) { for(int x = 0; x < lifeArray[y].length(); x++) { - int counter = countNeighbors(x, y); + int neighbors = countNeighbors(x, y); - if(isAlive(x, y)) { - if (counter > 3 || counter < 2) - newWorld.setDead(x, y); - if (counter == 3 || counter == 2) - newWorld.setAlive(x, y); - } - if(!isAlive(x, y)) { - if (counter == 3) { - newWorld.setAlive(x, y); - } else { - newWorld.setDead(x, y); - } - } + writeNewGen(neighbors, newLife, x, y); } } - return newWorld; + return newLife; + } + + private void writeNewGen(int neighbors, Life newLife, int x, int y) { + + //if the space is alive... + if(isAlive(x, y)) { + + //...and has more than three or less than two neighbors, it dies + if (neighbors > 3 || neighbors < 2) + newLife.setDead(x, y); + + //...and has 2 to 3 neighbors, it survives + if (neighbors == 3 || neighbors == 2) + newLife.setAlive(x, y); + } + + //if the space is dead... + if(!isAlive(x, y)) { + + //and has 3 neighbors, it comes to life + if (neighbors == 3) { + newLife.setAlive(x, y); + } else { + //and has anything but 3 neighbors, it stays dead + newLife.setDead(x, y); + } + } } private int countNeighbors(int x, int y) { @@ -120,21 +125,27 @@ public class Life implements ILife { private int countSides(int x, int y) { int counter = 0; - if(x-1 >= 0) - if(isAlive(x-1, y)) + + //is the space left us within the playing field and alive? + if(x-1 >= 0 && isAlive(x-1, y)) counter++; - if(x+1 < lifeArray[y].length()) - if(isAlive(x+1, y)) + + //is the space right us within the playing field and alive? + if(x+1 < lifeArray[y].length() && isAlive(x+1, y)) counter++; + return counter; } private int countBelow(int x, int y) { int counter = 0; + + //is the line below us within the playing field? if(y+1 < lifeArray.length) { for (int i = x-1; i <= x+1; i++) { - if (i >= 0 && i < lifeArray[y+1].length()) - if(isAlive(i, y + 1)) + + //are the spaces on our left, middle and right bottom within the playing field alive? + if (i >= 0 && i < lifeArray[y+1].length() && isAlive(i, y + 1)) counter++; } } @@ -143,10 +154,13 @@ public class Life implements ILife { private int countAbove(int x, int y) { int counter = 0; + + //is the line above us within the playing field? if(y-1 >= 0) { for (int i = x-1; i <= x+1; i++) { - if (i >= 0 && i < lifeArray[y-1].length()) - if(isAlive(i, y - 1)) + + //are the spaces on our left, middle and right top within the playing field alive? + if (i >= 0 && i < lifeArray[y-1].length() && isAlive(i, y - 1)) counter++; } }