Browse Source

websrc to .h converter

tags/v0.1.0
Simon Schmidt 2 years ago
parent
commit
83e5cba4ec
7 changed files with 54 additions and 77 deletions
  1. 20
    0
      extra_script.py
  2. 0
    39
      include/README
  3. 19
    0
      include/http/index.html
  4. 1
    0
      include/index.html.h
  5. 3
    1
      platformio.ini
  6. 11
    26
      src/main.cpp
  7. 0
    11
      test/README

+ 20
- 0
extra_script.py View File

@@ -0,0 +1,20 @@

import os

# https://stackoverflow.com/questions/49449430/python-bytes-to-c-array-like-xxd-program/49450004
def bytes_to_c_arr(data, lowercase=True):
return [format(b, '#04x' if lowercase else '#04X') for b in data]

src = 'include/http'
out = 'include'

for f in os.listdir(src):
with open(f'{src}/{f}', 'rb') as f_in:
with open(f'{out}/{f}.h', 'wb') as f_out:
buf = 'const char {}[] = {{{}}};'.format(
f.replace('.', '_'),
', '.join(bytes_to_c_arr(f_in.read()))
)
f_out.write(buf.encode(encoding='ascii'))



+ 0
- 39
include/README View File

@@ -1,39 +0,0 @@

This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

+ 19
- 0
include/http/index.html View File

@@ -0,0 +1,19 @@
<html>

<head>
<meta http-equiv='refresh' content='5' />
<title>ESP8266 Demo</title>
<style>
body {
background-color: #cccccc;
font-family: Arial, Helvetica, Sans-Serif;
Color: #000088;
}
</style>
</head>

<body>
<h1>Hello from ESP8266!</h1>
</body>

</html>

+ 1
- 0
include/index.html.h View File

@@ -0,0 +1 @@
const char index_html[] = {0x3c, 0x68, 0x74, 0x6d, 0x6c, 0x3e, 0x0d, 0x0a, 0x0d, 0x0a, 0x3c, 0x68, 0x65, 0x61, 0x64, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x20, 0x68, 0x74, 0x74, 0x70, 0x2d, 0x65, 0x71, 0x75, 0x69, 0x76, 0x3d, 0x27, 0x72, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x27, 0x20, 0x63, 0x6f, 0x6e, 0x74, 0x65, 0x6e, 0x74, 0x3d, 0x27, 0x35, 0x27, 0x20, 0x2f, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x74, 0x69, 0x74, 0x6c, 0x65, 0x3e, 0x45, 0x53, 0x50, 0x38, 0x32, 0x36, 0x36, 0x20, 0x44, 0x65, 0x6d, 0x6f, 0x3c, 0x2f, 0x74, 0x69, 0x74, 0x6c, 0x65, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x73, 0x74, 0x79, 0x6c, 0x65, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x62, 0x6f, 0x64, 0x79, 0x20, 0x7b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x62, 0x61, 0x63, 0x6b, 0x67, 0x72, 0x6f, 0x75, 0x6e, 0x64, 0x2d, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x3a, 0x20, 0x23, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x3b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6f, 0x6e, 0x74, 0x2d, 0x66, 0x61, 0x6d, 0x69, 0x6c, 0x79, 0x3a, 0x20, 0x41, 0x72, 0x69, 0x61, 0x6c, 0x2c, 0x20, 0x48, 0x65, 0x6c, 0x76, 0x65, 0x74, 0x69, 0x63, 0x61, 0x2c, 0x20, 0x53, 0x61, 0x6e, 0x73, 0x2d, 0x53, 0x65, 0x72, 0x69, 0x66, 0x3b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3a, 0x20, 0x23, 0x30, 0x30, 0x30, 0x30, 0x38, 0x38, 0x3b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x7d, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x2f, 0x73, 0x74, 0x79, 0x6c, 0x65, 0x3e, 0x0d, 0x0a, 0x3c, 0x2f, 0x68, 0x65, 0x61, 0x64, 0x3e, 0x0d, 0x0a, 0x0d, 0x0a, 0x3c, 0x62, 0x6f, 0x64, 0x79, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x68, 0x31, 0x3e, 0x48, 0x65, 0x6c, 0x6c, 0x6f, 0x20, 0x66, 0x72, 0x6f, 0x6d, 0x20, 0x45, 0x53, 0x50, 0x38, 0x32, 0x36, 0x36, 0x21, 0x3c, 0x2f, 0x68, 0x31, 0x3e, 0x0d, 0x0a, 0x3c, 0x2f, 0x62, 0x6f, 0x64, 0x79, 0x3e, 0x0d, 0x0a, 0x0d, 0x0a, 0x3c, 0x2f, 0x68, 0x74, 0x6d, 0x6c, 0x3e};

+ 3
- 1
platformio.ini View File

@@ -14,10 +14,12 @@ board = esp01_1m
framework = arduino
monitor_speed = 115200

extra_scripts = pre:extra_script.py

; stuff for OTA
; https://docs.platformio.org/en/latest/platforms/espressif8266.html#over-the-air-ota-update
upload_protocol = espota
upload_port = 192.168.178.75
upload_port = 192.168.10.94
upload_flags =
--port=8266
--auth=admin

+ 11
- 26
src/main.cpp View File

@@ -1,4 +1,7 @@
#include <Arduino.h>
#include <Wire.h>

#include "PCA9685.h"

#include <ESP8266WiFi.h>
#include <ESP8266mDNS.h>
@@ -11,6 +14,8 @@

#include "wifi_credentials.h"

#include "index.html.h"

const char* ssid = STASSID;
const char* password = STAPSK;

@@ -19,31 +24,10 @@ ESP8266WebServer server(80);

void handleRoot() {
digitalWrite(led, 1);
char temp[400];
int sec = millis() / 1000;
int min = sec / 60;
int hr = min / 60;

snprintf(temp, 400,

"<html>\
<head>\
<meta http-equiv='refresh' content='5'/>\
<title>ESP8266 Demo</title>\
<style>\
body { background-color: #cccccc; font-family: Arial, Helvetica, Sans-Serif; Color: #000088; }\
</style>\
</head>\
<body>\
<h1>Hello from ESP8266!</h1>\
<p>Uptime: %02d:%02d:%02d</p>\
<img src=\"/test.svg\" />\
</body>\
</html>",

hr, min % 60, sec % 60
);
server.send(200, "text/html", temp);
// char temp[sizeof(index_html)];
// snprintf(temp, sizeof(index_html), index_html);

server.send(200, "text/html", index_html);
digitalWrite(led, 0);
}

@@ -161,8 +145,9 @@ void setup() {
}

unsigned long i = 0;


unsigned long i = 0;
unsigned long a = 0;
unsigned long s = 0;
float ard_ota_time = 0;

+ 0
- 11
test/README View File

@@ -1,11 +0,0 @@

This directory is intended for PlatformIO Unit Testing and project tests.

Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.

More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

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