websrc to .h converter
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20
extra_script.py
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20
extra_script.py
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import os
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# https://stackoverflow.com/questions/49449430/python-bytes-to-c-array-like-xxd-program/49450004
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def bytes_to_c_arr(data, lowercase=True):
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return [format(b, '#04x' if lowercase else '#04X') for b in data]
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src = 'include/http'
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out = 'include'
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for f in os.listdir(src):
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with open(f'{src}/{f}', 'rb') as f_in:
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with open(f'{out}/{f}.h', 'wb') as f_out:
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buf = 'const char {}[] = {{{}}};'.format(
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f.replace('.', '_'),
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', '.join(bytes_to_c_arr(f_in.read()))
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)
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f_out.write(buf.encode(encoding='ascii'))
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@ -1,39 +0,0 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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19
include/http/index.html
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19
include/http/index.html
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<html>
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<head>
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<meta http-equiv='refresh' content='5' />
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<title>ESP8266 Demo</title>
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<style>
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body {
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background-color: #cccccc;
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font-family: Arial, Helvetica, Sans-Serif;
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Color: #000088;
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}
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</style>
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</head>
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<body>
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<h1>Hello from ESP8266!</h1>
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</body>
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</html>
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1
include/index.html.h
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1
include/index.html.h
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const char index_html[] = {0x3c, 0x68, 0x74, 0x6d, 0x6c, 0x3e, 0x0d, 0x0a, 0x0d, 0x0a, 0x3c, 0x68, 0x65, 0x61, 0x64, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x20, 0x68, 0x74, 0x74, 0x70, 0x2d, 0x65, 0x71, 0x75, 0x69, 0x76, 0x3d, 0x27, 0x72, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x27, 0x20, 0x63, 0x6f, 0x6e, 0x74, 0x65, 0x6e, 0x74, 0x3d, 0x27, 0x35, 0x27, 0x20, 0x2f, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x74, 0x69, 0x74, 0x6c, 0x65, 0x3e, 0x45, 0x53, 0x50, 0x38, 0x32, 0x36, 0x36, 0x20, 0x44, 0x65, 0x6d, 0x6f, 0x3c, 0x2f, 0x74, 0x69, 0x74, 0x6c, 0x65, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x73, 0x74, 0x79, 0x6c, 0x65, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x62, 0x6f, 0x64, 0x79, 0x20, 0x7b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x62, 0x61, 0x63, 0x6b, 0x67, 0x72, 0x6f, 0x75, 0x6e, 0x64, 0x2d, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x3a, 0x20, 0x23, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x3b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6f, 0x6e, 0x74, 0x2d, 0x66, 0x61, 0x6d, 0x69, 0x6c, 0x79, 0x3a, 0x20, 0x41, 0x72, 0x69, 0x61, 0x6c, 0x2c, 0x20, 0x48, 0x65, 0x6c, 0x76, 0x65, 0x74, 0x69, 0x63, 0x61, 0x2c, 0x20, 0x53, 0x61, 0x6e, 0x73, 0x2d, 0x53, 0x65, 0x72, 0x69, 0x66, 0x3b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3a, 0x20, 0x23, 0x30, 0x30, 0x30, 0x30, 0x38, 0x38, 0x3b, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x7d, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x2f, 0x73, 0x74, 0x79, 0x6c, 0x65, 0x3e, 0x0d, 0x0a, 0x3c, 0x2f, 0x68, 0x65, 0x61, 0x64, 0x3e, 0x0d, 0x0a, 0x0d, 0x0a, 0x3c, 0x62, 0x6f, 0x64, 0x79, 0x3e, 0x0d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x68, 0x31, 0x3e, 0x48, 0x65, 0x6c, 0x6c, 0x6f, 0x20, 0x66, 0x72, 0x6f, 0x6d, 0x20, 0x45, 0x53, 0x50, 0x38, 0x32, 0x36, 0x36, 0x21, 0x3c, 0x2f, 0x68, 0x31, 0x3e, 0x0d, 0x0a, 0x3c, 0x2f, 0x62, 0x6f, 0x64, 0x79, 0x3e, 0x0d, 0x0a, 0x0d, 0x0a, 0x3c, 0x2f, 0x68, 0x74, 0x6d, 0x6c, 0x3e};
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@ -14,10 +14,12 @@ board = esp01_1m
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framework = arduino
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monitor_speed = 115200
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extra_scripts = pre:extra_script.py
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; stuff for OTA
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; https://docs.platformio.org/en/latest/platforms/espressif8266.html#over-the-air-ota-update
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upload_protocol = espota
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upload_port = 192.168.178.75
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upload_port = 192.168.10.94
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upload_flags =
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--port=8266
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--auth=admin
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35
src/main.cpp
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src/main.cpp
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#include <Arduino.h>
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#include <Wire.h>
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#include "PCA9685.h"
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#include <ESP8266WiFi.h>
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#include <ESP8266mDNS.h>
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@ -11,6 +14,8 @@
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#include "wifi_credentials.h"
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#include "index.html.h"
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const char* ssid = STASSID;
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const char* password = STAPSK;
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@ -19,31 +24,10 @@ ESP8266WebServer server(80);
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void handleRoot() {
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digitalWrite(led, 1);
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char temp[400];
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int sec = millis() / 1000;
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int min = sec / 60;
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int hr = min / 60;
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// char temp[sizeof(index_html)];
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// snprintf(temp, sizeof(index_html), index_html);
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snprintf(temp, 400,
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"<html>\
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<head>\
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<meta http-equiv='refresh' content='5'/>\
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<title>ESP8266 Demo</title>\
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<style>\
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body { background-color: #cccccc; font-family: Arial, Helvetica, Sans-Serif; Color: #000088; }\
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</style>\
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</head>\
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<body>\
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<h1>Hello from ESP8266!</h1>\
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<p>Uptime: %02d:%02d:%02d</p>\
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<img src=\"/test.svg\" />\
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</body>\
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</html>",
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hr, min % 60, sec % 60
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);
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server.send(200, "text/html", temp);
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server.send(200, "text/html", index_html);
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digitalWrite(led, 0);
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}
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@ -161,8 +145,9 @@ void setup() {
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}
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unsigned long i = 0;
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unsigned long i = 0;
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unsigned long a = 0;
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unsigned long s = 0;
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float ard_ota_time = 0;
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11
test/README
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test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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