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tags/v0.1.0
Simon Schmidt 3 years ago
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e788da384f
7 changed files with 298 additions and 0 deletions
  1. 6
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      .gitignore
  2. 7
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      .vscode/extensions.json
  3. 39
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      include/README
  4. 46
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      lib/README
  5. 16
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      platformio.ini
  6. 173
    0
      src/main.cpp
  7. 11
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      test/README

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.gitignore View File

.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
include/wifi_credentials.h

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.vscode/extensions.json View File

{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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include/README View File


This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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lib/README View File


This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.

The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").

For example, see a structure of the following two libraries `Foo` and `Bar`:

|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c

and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>

int main (void)
{
...
}

```

PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.

More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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platformio.ini View File

; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html

[env:esp01_1m]
platform = espressif8266
board = esp01_1m
framework = arduino



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src/main.cpp View File

#include <Arduino.h>

#include <ESP8266WiFi.h>
#include <ESP8266mDNS.h>
#include <WiFiUdp.h>
#include <ArduinoOTA.h>

#include <WiFiClient.h>
#include <ESP8266WebServer.h>
#include <ESP8266mDNS.h>

#include "wifi_credentials.h"

const char* ssid = STASSID;
const char* password = STAPSK;

const int led = 13;
ESP8266WebServer server(80);

void handleRoot() {
digitalWrite(led, 1);
char temp[400];
int sec = millis() / 1000;
int min = sec / 60;
int hr = min / 60;

snprintf(temp, 400,

"<html>\
<head>\
<meta http-equiv='refresh' content='5'/>\
<title>ESP8266 Demo</title>\
<style>\
body { background-color: #cccccc; font-family: Arial, Helvetica, Sans-Serif; Color: #000088; }\
</style>\
</head>\
<body>\
<h1>Hello from ESP8266!</h1>\
<p>Uptime: %02d:%02d:%02d</p>\
<img src=\"/test.svg\" />\
</body>\
</html>",

hr, min % 60, sec % 60
);
server.send(200, "text/html", temp);
digitalWrite(led, 0);
}

void handleNotFound() {
digitalWrite(led, 1);
String message = "File Not Found\n\n";
message += "URI: ";
message += server.uri();
message += "\nMethod: ";
message += (server.method() == HTTP_GET) ? "GET" : "POST";
message += "\nArguments: ";
message += server.args();
message += "\n";

for (uint8_t i = 0; i < server.args(); i++) {
message += " " + server.argName(i) + ": " + server.arg(i) + "\n";
}

server.send(404, "text/plain", message);
digitalWrite(led, 0);
}



void setup_webserver() {
pinMode(led, OUTPUT);
digitalWrite(led, 0);
Serial.println("");

// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}

Serial.println("");
Serial.print("Connected to ");
Serial.println(ssid);
Serial.print("IP address: ");
Serial.println(WiFi.localIP());

if (MDNS.begin("esp8266")) {
Serial.println("MDNS responder started");
}

server.on("/", handleRoot);
server.on("/inline", []() {
server.send(200, "text/plain", "this works as well");
});
server.onNotFound(handleNotFound);
server.begin();
Serial.println("HTTP server started");
}


void setup() {
Serial.begin(115200);
Serial.println("Booting");
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password);
while (WiFi.waitForConnectResult() != WL_CONNECTED) {
Serial.println("Connection Failed! Rebooting...");
delay(5000);
ESP.restart();
}

// Port defaults to 8266
// ArduinoOTA.setPort(8266);

// Hostname defaults to esp8266-[ChipID]
ArduinoOTA.setHostname("myesp8266");

// No authentication by default
// ArduinoOTA.setPassword("admin");

// Password can be set with it's md5 value as well
// MD5(admin) = 21232f297a57a5a743894a0e4a801fc3
// ArduinoOTA.setPasswordHash("21232f297a57a5a743894a0e4a801fc3");

ArduinoOTA.onStart([]() {
String type;
if (ArduinoOTA.getCommand() == U_FLASH) {
type = "sketch";
} else { // U_FS
type = "filesystem";
}

// NOTE: if updating FS this would be the place to unmount FS using FS.end()
Serial.println("Start updating " + type);
});
ArduinoOTA.onEnd([]() {
Serial.println("\nEnd");
});
ArduinoOTA.onProgress([](unsigned int progress, unsigned int total) {
Serial.printf("Progress: %u%%\r", (progress / (total / 100)));
});
ArduinoOTA.onError([](ota_error_t error) {
Serial.printf("Error[%u]: ", error);
if (error == OTA_AUTH_ERROR) {
Serial.println("Auth Failed");
} else if (error == OTA_BEGIN_ERROR) {
Serial.println("Begin Failed");
} else if (error == OTA_CONNECT_ERROR) {
Serial.println("Connect Failed");
} else if (error == OTA_RECEIVE_ERROR) {
Serial.println("Receive Failed");
} else if (error == OTA_END_ERROR) {
Serial.println("End Failed");
}
});
ArduinoOTA.begin();
Serial.println("Ready");
Serial.print("IP address: ");
Serial.println(WiFi.localIP());

setup_webserver();
}



void loop() {
ArduinoOTA.handle();

server.handleClient();
}

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test/README View File


This directory is intended for PlatformIO Unit Testing and project tests.

Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.

More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

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