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FSM 3.0

tags/v1.0.0
Simon Schmidt 3 years ago
parent
commit
f027478e2e
2 changed files with 396 additions and 0 deletions
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      lib/treppe/FSMTreppe3/FSMTreppe3.cpp
  2. 120
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      lib/treppe/FSMTreppe3/FSMTreppe3.h

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lib/treppe/FSMTreppe3/FSMTreppe3.cpp View File

//
// Academic License - for use in teaching, academic research, and meeting
// course requirements at degree granting institutions only. Not for
// government, commercial, or other organizational use.
//
// File: FSMTreppe.cpp
//
// Code generated for Simulink model 'FSMTreppe'.
//
// Model version : 1.49
// Simulink Coder version : 9.5 (R2021a) 14-Nov-2020
// C/C++ source code generated on : Wed Jul 7 15:27:06 2021
//
// Target selection: ert.tlc
// Embedded hardware selection: ARM Compatible->ARM Cortex-M
// Code generation objectives: Unspecified
// Validation result: Not run
//
#include "FSMTreppe3.h"

// Named constants for Chart: '<Root>/FSMTreppe'
const uint8_t FSMTreppe_IN_abdimmen_hoch = 1U;
const uint8_t FSMTreppe_IN_abdimmen_ldr = 2U;
const uint8_t FSMTreppe_IN_abdimmen_runter = 3U;
const uint8_t FSMTreppe_IN_aufdimmen_hoch = 4U;
const uint8_t FSMTreppe_IN_aufdimmen_ldr = 5U;
const uint8_t FSMTreppe_IN_aufdimmen_runter = 6U;
const uint8_t FSMTreppe_IN_inaktiv = 7U;
const uint8_t FSMTreppe_IN_ruhezustand = 8U;
const uint8_t FSMTreppe_IN_warten_hoch = 9U;
const uint8_t FSMTreppe_IN_warten_runter = 10U;

// Model step function
void FSMTreppeModelClass::step()
{
// Chart: '<Root>/FSMTreppe' incorporates:
// Inport: '<Root>/anim_beendet'
// Inport: '<Root>/ldr_schwelle'
// Inport: '<Root>/sensor_oben'
// Inport: '<Root>/sensor_unten'

if (FSMTreppe_DW.temporalCounter_i1 < 511U) {
FSMTreppe_DW.temporalCounter_i1 = static_cast<uint16_t>
(FSMTreppe_DW.temporalCounter_i1 + 1U);
}

if (FSMTreppe_DW.is_active_c3_FSMTreppe == 0U) {
FSMTreppe_DW.is_active_c3_FSMTreppe = 1U;
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_inaktiv;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 0U;
} else {
switch (FSMTreppe_DW.is_c3_FSMTreppe) {
case FSMTreppe_IN_abdimmen_hoch:
// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 0U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 6U;
if ((FSMTreppe_U.anim_beendet == 1U) || (FSMTreppe_DW.temporalCounter_i1 >=
500U)) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_ruhezustand;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 3U;
}
break;

case FSMTreppe_IN_abdimmen_ldr:
// Outport: '<Root>/status'
FSMTreppe_Y.status = 2U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 0U;
if ((FSMTreppe_U.anim_beendet == 1U) || (FSMTreppe_DW.temporalCounter_i1 >=
500U)) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_inaktiv;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 0U;
}
break;

case FSMTreppe_IN_abdimmen_runter:
// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 0U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 9U;
if ((FSMTreppe_U.anim_beendet == 1U) || (FSMTreppe_DW.temporalCounter_i1 >=
500U)) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_ruhezustand;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 3U;
}
break;

case FSMTreppe_IN_aufdimmen_hoch:
// Outport: '<Root>/laufrichtung'
FSMTreppe_Y.laufrichtung = 1U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 1U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 4U;
if ((FSMTreppe_U.anim_beendet == 1U) || (FSMTreppe_DW.temporalCounter_i1 >=
500U)) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_warten_hoch;
FSMTreppe_DW.temporalCounter_i1 = 0U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 5U;
}
break;

case FSMTreppe_IN_aufdimmen_ldr:
// Outport: '<Root>/status'
FSMTreppe_Y.status = 1U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 1U;
if ((FSMTreppe_U.anim_beendet == 1U) || (FSMTreppe_DW.temporalCounter_i1 >=
500U)) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_ruhezustand;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 3U;
}
break;

case FSMTreppe_IN_aufdimmen_runter:
// Outport: '<Root>/laufrichtung'
FSMTreppe_Y.laufrichtung = 0U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 1U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 7U;
if ((FSMTreppe_U.anim_beendet == 1U) || (FSMTreppe_DW.temporalCounter_i1 >=
500U)) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_warten_runter;
FSMTreppe_DW.temporalCounter_i1 = 0U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 8U;
}
break;

case FSMTreppe_IN_inaktiv:
// Outport: '<Root>/status'
FSMTreppe_Y.status = 0U;
if (FSMTreppe_U.ldr_schwelle == 1U) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_aufdimmen_ldr;
FSMTreppe_DW.temporalCounter_i1 = 0U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 1U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 1U;
}
break;

case FSMTreppe_IN_ruhezustand:
// Outport: '<Root>/status'
FSMTreppe_Y.status = 3U;
if (FSMTreppe_U.ldr_schwelle == 0U) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_abdimmen_ldr;
FSMTreppe_DW.temporalCounter_i1 = 0U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 2U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 0U;
} else if (FSMTreppe_U.sensor_unten == 1U) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_aufdimmen_hoch;
FSMTreppe_DW.temporalCounter_i1 = 0U;

// Outport: '<Root>/laufrichtung'
FSMTreppe_Y.laufrichtung = 1U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 1U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 4U;
} else if (FSMTreppe_U.sensor_oben == 1U) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_aufdimmen_runter;
FSMTreppe_DW.temporalCounter_i1 = 0U;

// Outport: '<Root>/laufrichtung'
FSMTreppe_Y.laufrichtung = 0U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 1U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 7U;
}
break;

case FSMTreppe_IN_warten_hoch:
// Outport: '<Root>/status'
FSMTreppe_Y.status = 5U;
if ((FSMTreppe_U.sensor_oben == 1U) || (FSMTreppe_DW.temporalCounter_i1 >=
500U)) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_abdimmen_hoch;
FSMTreppe_DW.temporalCounter_i1 = 0U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 0U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 6U;
}
break;

default:
// Outport: '<Root>/status'
// case IN_warten_runter:
FSMTreppe_Y.status = 8U;
if ((FSMTreppe_U.sensor_unten == 1U) || (FSMTreppe_DW.temporalCounter_i1 >=
500U)) {
FSMTreppe_DW.is_c3_FSMTreppe = FSMTreppe_IN_abdimmen_runter;
FSMTreppe_DW.temporalCounter_i1 = 0U;

// Outport: '<Root>/dimmrichtung'
FSMTreppe_Y.dimmrichtung = 0U;

// Outport: '<Root>/status'
FSMTreppe_Y.status = 9U;
}
break;
}
}

// End of Chart: '<Root>/FSMTreppe'
}

// Model initialize function
void FSMTreppeModelClass::initialize()
{
// (no initialization code required)
}

// Model terminate function
void FSMTreppeModelClass::terminate()
{
// (no terminate code required)
}

// Constructor
FSMTreppeModelClass::FSMTreppeModelClass() :
FSMTreppe_DW(),
FSMTreppe_U(),
FSMTreppe_Y()
{
// Currently there is no constructor body generated.
}

// Destructor
FSMTreppeModelClass::~FSMTreppeModelClass()
{
// Currently there is no destructor body generated.
}

//
// File trailer for generated code.
//
// [EOF]
//

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- 0
lib/treppe/FSMTreppe3/FSMTreppe3.h View File

//
// Academic License - for use in teaching, academic research, and meeting
// course requirements at degree granting institutions only. Not for
// government, commercial, or other organizational use.
//
// File: FSMTreppe.h
//
// Code generated for Simulink model 'FSMTreppe'.
//
// Model version : 1.49
// Simulink Coder version : 9.5 (R2021a) 14-Nov-2020
// C/C++ source code generated on : Wed Jul 7 15:27:06 2021
//
// Target selection: ert.tlc
// Embedded hardware selection: ARM Compatible->ARM Cortex-M
// Code generation objectives: Unspecified
// Validation result: Not run
//
#ifndef RTW_HEADER_FSMTreppe_h_
#define RTW_HEADER_FSMTreppe_h_

#include <stdint.h>

// Class declaration for model FSMTreppe
class FSMTreppeModelClass {
// public data and function members
public:
// Block states (default storage) for system '<Root>'
struct DW_FSMTreppe_T {
uint16_t temporalCounter_i1; // '<Root>/FSMTreppe'
uint8_t is_active_c3_FSMTreppe; // '<Root>/FSMTreppe'
uint8_t is_c3_FSMTreppe; // '<Root>/FSMTreppe'
};

// External inputs (root inport signals with default storage)
struct ExtU_FSMTreppe_T {
uint32_t sensor_unten; // '<Root>/sensor_unten'
uint32_t sensor_oben; // '<Root>/sensor_oben'
uint32_t anim_beendet; // '<Root>/anim_beendet'
uint32_t ldr_schwelle; // '<Root>/ldr_schwelle'
};

// External outputs (root outports fed by signals with default storage)
struct ExtY_FSMTreppe_T {
uint32_t laufrichtung; // '<Root>/laufrichtung'
uint32_t status; // '<Root>/status'
uint32_t dimmrichtung; // '<Root>/dimmrichtung'
};

// model initialize function
void initialize();

// model step function
void step();

// model terminate function
void terminate();

// Constructor
FSMTreppeModelClass();

// Destructor
~FSMTreppeModelClass();

// Root-level structure-based inputs set method

// Root inports set method
void setExternalInputs(const ExtU_FSMTreppe_T* pExtU_FSMTreppe_T)
{
FSMTreppe_U = *pExtU_FSMTreppe_T;
}

// Root-level structure-based outputs get method

// Root outports get method
const FSMTreppeModelClass::ExtY_FSMTreppe_T & getExternalOutputs() const
{
return FSMTreppe_Y;
}

// private data and function members
private:
// Block states
DW_FSMTreppe_T FSMTreppe_DW;

// External inputs
ExtU_FSMTreppe_T FSMTreppe_U;

// External outputs
ExtY_FSMTreppe_T FSMTreppe_Y;

};

//-
// The generated code includes comments that allow you to trace directly
// back to the appropriate location in the model. The basic format
// is <system>/block_name, where system is the system number (uniquely
// assigned by Simulink) and block_name is the name of the block.
//
// Note that this particular code originates from a subsystem build,
// and has its own system numbers different from the parent model.
// Refer to the system hierarchy for this subsystem below, and use the
// MATLAB hilite_system command to trace the generated code back
// to the parent model. For example,
//
// hilite_system('FSM_Treppenlicht/FSMTreppe') - opens subsystem FSM_Treppenlicht/FSMTreppe
// hilite_system('FSM_Treppenlicht/FSMTreppe/Kp') - opens and selects block Kp
//
// Here is the system hierarchy for this model
//
// '<Root>' : 'FSM_Treppenlicht'
// '<S1>' : 'FSM_Treppenlicht/FSMTreppe'

#endif // RTW_HEADER_FSMTreppe_h_

//
// File trailer for generated code.
//
// [EOF]
//

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