#pragma once #include "FSMTreppe/FSMTreppe2.h" #include "PCA9685.h" #define SENSOR_OBEN 2 #define SENSOR_UNTEN 12 #define OE 14 #define INT_TIME 20 // interrupt intervall [ms] class Treppe { private: uint8_t stairs; uint16_t time_per_stair = 300; // dimmtime per stair [ms] uint16_t idle_brightness = 100; uint16_t active_brightness = 300; uint8_t direction = 0; uint8_t switch_direction = 0; uint8_t state = 0; uint8_t switch_state = 0; bool finish = 1; // alternative uint32_t tick = 0; uint32_t stufe = 0; uint8_t an_aus = 0; uint32_t ticks_treppe = 0; uint32_t ticks_pro_stufe = 0; float differenz_pwm_pro_tick = 0.0; // alternative // initialize with i2c-Address 0, use Wire Library PCA9685 pwmController; FSMTreppeModelClass FSMTreppe_Obj; FSMTreppeModelClass::ExtU_FSMTreppe_T fsm_inputs; FSMTreppeModelClass::ExtY_FSMTreppe_T fsm_outputs; void print_state_on_change(); const uint8_t FSMTreppe_IN_animation_down = 1U; const uint8_t FSMTreppe_IN_animation_up = 2U; const uint8_t FSMTreppe_IN_idle = 3U; uint8_t softstart_led(uint8_t led, uint16_t startval, uint16_t stopval); void ledsequence(); void rampe(); bool read_sensor(int sensor) { int pegel = digitalRead(sensor); return static_cast(pegel); } public: Treppe(uint8_t _stairs) : stairs(_stairs){ FSMTreppe_Obj.initialize(); ticks_pro_stufe = time_per_stair / 20; // [ms] ticks_treppe = ticks_pro_stufe * stairs; differenz_pwm_pro_tick = (float) (active_brightness - idle_brightness) / (float) ticks_pro_stufe; } ~Treppe() { FSMTreppe_Obj.terminate(); } void setup(); void task(); // call periodically // Parameter section uint16_t setIdle(uint16_t _idle_brightness); uint16_t setActive(uint16_t _active_brightness); uint16_t setTime(uint16_t _time_per_stair); void setTick(uint32_t _tick) { tick = _tick; Serial.printf("Treppe: Tick: %u!\n", tick); } uint32_t getTicks() { return ticks_treppe; } // Runtime Parameter section void setDirection(uint8_t _direction); void setState(uint8_t _state); void setAnAus(uint8_t _an_aus) { an_aus = _an_aus; } uint8_t getState() { return state;}; uint8_t getFinished() { return finish;}; uint8_t getDirection() {return direction;}; };