#include "game.h" #include #include #include #define MAX_RAND_TRIES_PER_WORD 10 #define EMPTY_CHAR 0 //TODO: Spiellogik implementieren: /* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren * restliche Felder mit zufälligen Buchstaben füllen */ // Creates the word salad by placing words randomly and filling empty spaces int createWordSalad( char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) { unsigned int placedWords = 0; // 1. Spielfeld leeren for (unsigned int i = 0; i < searchFieldLen; i++) { for (unsigned int j = 0; j < searchFieldLen; j++) { salad[i][j] = EMPTY_CHAR; } } // 2. Alle Wörter durchlaufen for (unsigned int i = 0; i < wordCount; i++) { size_t wordLen = strlen(words[i]); // Leere oder zu lange Wörter überspringen if (wordLen == 0 || wordLen > searchFieldLen) { continue; } // 3. Platzierungsversuche for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++) { unsigned int row = rand() % searchFieldLen; unsigned int col = rand() % searchFieldLen; int direction = rand() % 2; int canPlace = 1; // 4. Horizontale Platzierung prüfen if (direction == 0) { if (col + wordLen > searchFieldLen) { continue; } for (size_t j = 0; j < wordLen; j++) { if (salad[row][col + j] != EMPTY_CHAR && salad[row][col + j] != words[i][j]) { canPlace = 0; break; } } } // 5. Vertikale Platzierung prüfen