2025-05-03 09:37:22 +02:00

60 lines
2.0 KiB
Python

import random
import pygame
from utils.game import Game
from avl_tree import AVLTree
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH = 800
HEIGHT = 400
MARGIN = 20
class AVLTreeGame(Game):
def __init__(self):
super().__init__("AVLTree Game", fps=10, size=(WIDTH, HEIGHT))
random.seed()
self.z = list(range(1, 501))
random.shuffle(self.z)
self.finished = False
self.tree = AVLTree()
self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
self.height = self.tree.get_height(self.tree.root)
self.generator = None
def update_game(self):
if not self.finished:
if self.generator is None:
self.generator = self.tree.insert_stepwise(self.z.pop())
try:
next(self.generator)
except StopIteration:
self.generator = None
if self.generator is None and len(self.z) == 0:
self.finished = True
self.height = self.tree.get_height(self.tree.root)
return True
def draw_game(self):
self.screen.fill(WHITE)
if self.height > 0:
self.draw_tree(self.tree.root, WIDTH // 2, MARGIN, WIDTH // 4 - MARGIN)
super().draw_game()
def draw_tree(self, node, x, y, x_offset):
y_offset = (HEIGHT - (2 * MARGIN)) / self.height
if node is not None:
pygame.draw.circle(self.screen, BLUE, (x, y), 2)
if node.left is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x - x_offset, y + y_offset))
self.draw_tree(node.left, x - x_offset, y + y_offset, x_offset // 2)
if node.right is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
if __name__ == "__main__":
tree_game = AVLTreeGame()
tree_game.run()