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4
Commits
| Author | SHA1 | Date | |
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be5b6adc0b | ||
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46a71de3ec | ||
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4f0c599056 | ||
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4faaafbd04 |
@@ -1,9 +1,9 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall
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CFLAGS = -g -Wall -I$(raylibfolder)
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LDFLAGS = -lGL -lX11 -lm
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LDFLAGS = -lGL -lX11 -lm
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BINARIES = ./linux
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BINARIES = ./linux
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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@@ -28,7 +28,7 @@ game.o: game.c
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$(CC) $(CFLAGS) -c game.c
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$(CC) $(CFLAGS) -c game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c
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$(CC) $(CFLAGS) -c graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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+34
-1
@@ -4,9 +4,42 @@
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// TODO:
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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/**
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* @param file Zeiger auf die geöffnete Datei
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* @param words 2D-Array zum Speichern der Wörter
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* @param maxWordCount Maximale Anzahl von Wörtern, die eingelesen werden sollen
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* @return Anzahl der eingelesenen Wörter
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*/
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// Read words from file and store in 'words' array
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// Read words from file and store in 'words' array
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// ERLEDIGT
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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if (file == NULL || words == NULL || maxWordCount == 0) {
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return 0;
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}
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int wordCount = 0;
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char line[MAX_LINE_LEN];
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// Zeilen einlesen
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while (wordCount < maxWordCount && fgets(line, MAX_LINE_LEN, file) != NULL) {
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// Zeile in Wörter aufteilen (Trennzeichen: Leerzeichen, Komma, Semikolon, Newline)
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char *token = strtok(line, " ,;\t\n\r");
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while (token != NULL && wordCount < maxWordCount) {
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// Prüfen ob Token nicht leer ist
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if (strlen(token) > 0 && strlen(token) < MAX_WORD_LEN) {
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// Wort kopieren und in Großbuchstaben umwandeln
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strcpy(words[wordCount], token);
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for (int i = 0; words[wordCount][i] != '\0'; i++) {
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words[wordCount][i] = toupper((unsigned char)words[wordCount][i]);
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}
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wordCount++;
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}
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// Nächstes Wort
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token = strtok(NULL, " ,;\t\n\r");
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}
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}
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return wordCount;
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}
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}
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Binary file not shown.
+15
-3
@@ -37,10 +37,22 @@ int main(int argc, char *argv[])
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// TODO:
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// TODO:
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// Check if all words were successfully placed
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// Start the game if successful
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// error message if some words couldn't be placed
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// Check if all words were successfully placed
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if(placedWords == wordCount)
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{
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// Start the game if successful
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printf("All %u words were successfully placed in the word salad!\n", wordCount);
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createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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showWordSalad(wordSalad, SALAD_SIZE);
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}
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else
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{
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// Error message if some words couldn't be placed
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fprintf(stderr, "Error: Only %u out of %u words could be placed in the word salad.\n",
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placedWords, wordCount);
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exitCode = EXIT_FAILURE;
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}
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}
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}
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else
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else
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{
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{
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+2
-2
@@ -4,7 +4,7 @@ LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -f
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ARCH := $(shell uname -m)
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ARCH := $(shell uname -m)
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BINARIES = ./macos-$(ARCH)
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BINARIES = ./macos-$(ARCH)
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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@@ -43,4 +43,4 @@ test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
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# Clean
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# Clean
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# --------------------------
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# --------------------------
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clean:
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clean:
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rm -f *.o wordsalad $(TEST_BIN)
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rm -f *.o wordsalad
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Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
@@ -1,9 +1,9 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall
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CFLAGS = -g -Wall -I$(raylibfolder)
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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BINARIES = ./windows
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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@@ -12,6 +12,7 @@ unityfolder = ./unity
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wordsalad_initial:
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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# --------------------------
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# --------------------------
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@@ -28,7 +29,7 @@ game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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$(CC) -c $(CFLAGS) game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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Reference in New Issue
Block a user