#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren MatrixType createMatrix(unsigned int rows, unsigned int cols) { MatrixType m; m.rows = rows; m.cols = cols; m.values = (MatrixType *)malloc(rows * cols * sizeof(MatrixType)); if (m.values == NULL) { m.rows = 0; m.cols = 0; return m; } for (unsigned int i = 0; i < rows * cols; ++i) { m.values[i] = 0.0; // Standardwert } return m; } void clearMatrix(Matrix *matrix) { if (matrix->values != NULL) { free(matrix->values); } matrix->values = NULL; matrix->rows = 0; matrix->cols = 0; } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (rowIdx < matrix.rows && colIdx < matrix.cols) { matrix.values[rowIdx * matrix.cols + colIdx] = value; } } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (rowIdx < matrix.rows && colIdx < matrix.cols) { return matrix.values[rowIdx * matrix.cols + colIdx]; } return 0.0; // Fallback-Wert } Matrix add(const Matrix matrix1, const Matrix matrix2) { Matrix result = createMatrix(0, 0); if (matrix1.rows != matrix2.rows || matrix1.cols != matrix2.cols) { return result; } result = createMatrix(matrix1.rows, matrix1.cols); for (unsigned int i = 0; i < matrix1.rows; ++i) { for (unsigned int j = 0; j < matrix1.cols; ++j) { MatrixType sum = getMatrixAt(matrix1, i, j) + getMatrixAt(matrix2, i, j); setMatrixAt(sum, result, i, j); } } return result; } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { Matrix result = createMatrix(0, 0); if (matrix1.cols != matrix2.rows) { return result; } result = createMatrix(matrix1.rows, matrix2.cols); for (unsigned int i = 0; i < matrix1.rows; ++i) { for (unsigned int j = 0; j < matrix2.cols; ++j) { MatrixType sum = 0.0; for (unsigned int k = 0; k < matrix1.cols; ++k) { sum += getMatrixAt(matrix1, i, k) * getMatrixAt(matrix2, k, j); } setMatrixAt(sum, result, i, j); } } return result;