Refactor CMakeLists.txt for platform-independent build and reorganize project structure

This commit is contained in:
BrSh31 2025-11-09 16:48:06 +01:00
parent 15a6e2f736
commit 8910b73468
5 changed files with 55 additions and 23 deletions

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@ -1,39 +1,71 @@
cmake_minimum_required(VERSION 3.28) cmake_minimum_required(VERSION 3.28)
project(Prog3B) project(Prog3B)
set(EXECUTABLE_NAME Prog3B)
set(OS_NAME windows) # Set C++ standard to C++20
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Generate compile_commands.json # Generate compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 20)
# Set the default build type if not specified # Set the default build type if not specified
if(NOT CMAKE_BUILD_TYPE) if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
endif() endif()
set(SRC_FILES # --- Sources & Include directories ---
${CMAKE_CURRENT_LIST_DIR}/main.cpp # Automatically include all .cpp files in the src/ folder
${CMAKE_CURRENT_LIST_DIR}/gamecube.cpp file(GLOB SRC_FILES "src/*.cpp")
)
# Include directories for header files
set(INCLUDE_DIRS set(INCLUDE_DIRS
${CMAKE_CURRENT_LIST_DIR}/linux ${CMAKE_CURRENT_LIST_DIR}/includes
${CMAKE_CURRENT_LIST_DIR}/raylib
) )
add_executable(${EXECUTABLE_NAME} ${SRC_FILES}) # Create the executable target
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS}) add_executable(${PROJECT_NAME} ${SRC_FILES})
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libgamematrix.a # Add include directories to the target
${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libraylib.a target_include_directories(${PROJECT_NAME} PRIVATE ${INCLUDE_DIRS})
)
# --- Automatic platform detection ---
if (WIN32) if (WIN32)
target_link_libraries(Prog3B PRIVATE winmm) # Windows build
endif() message(STATUS "Building for Windows...")
target_link_libraries(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
winmm # Windows multimedia library required by Raylib
)
# Checks if OSX and links appropriate frameworks (Only required on MacOS) elseif(APPLE)
if (APPLE) # macOS build
target_link_libraries(Prog3B "-framework IOKit") message(STATUS "Building for macOS...")
target_link_libraries(Prog3B "-framework Cocoa") if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
target_link_libraries(Prog3B "-framework OpenGL") set(OS_FOLDER "mac_arm")
else()
set(OS_FOLDER "mac_x86")
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/${OS_FOLDER}/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/${OS_FOLDER}/libraylib.a
"-framework IOKit" # For device input
"-framework Cocoa" # For windows/UI
"-framework OpenGL" # For rendering
)
elseif(UNIX)
# Linux build
message(STATUS "Building for Linux...")
target_link_libraries(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
m pthread dl # Standard Linux libraries
)
else()
# Unsupported OS
message(FATAL_ERROR "Unsupported operating system.")
endif() endif()

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "gamematrix.h" #include "gamematrix.h"
#include "raylib.h" #include "raylib.h"
#include <rlgl.h> #include "rlgl.h"
struct Vec3 struct Vec3
{ {

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@ -1,4 +1,4 @@
#include "gamecube.h" #include "../../prog_3/includes/gamecube.h"
#include <algorithm> #include <algorithm>
#include <ctime> #include <ctime>