diff --git a/src/main.cpp b/src/main.cpp index 287251d..7ceea07 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -21,15 +21,17 @@ int main() camera.fovy = 45.0f; camera.projection = CAMERA_PERSPECTIVE; + // cubePairs = {}; // Nur 3 Farben für 3 Paare - Color colors[] = { RED, GREEN, BLUE }; + Color colors[] = { RED, GREEN, BLUE, YELLOW, PINK }; // 6 Karten-Positionen im 3x2 Raster - std::vector positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}}; + std::vector positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, + {2, 0, 0},{2,0,-4},{0,0,-4},{-2,0,-4},{-4,0,-2}}; // Farben doppelt in einen Pool legen und mischen std::vector colorPool; - for (int i = 0; i < 3; i++) + for (int i = 0; i <5; i++) { colorPool.push_back(colors[i]); colorPool.push_back(colors[i]); @@ -44,7 +46,7 @@ int main() // Karten/Würfel erstellen std::vector cubes; - for (int i = 0; i < 6; i++) + for (int i = 0; i < 10; i++) cubes.emplace_back(positions[i], colorPool[i]); gamecube* first = nullptr;