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65cb29a65a
| Author | SHA1 | Date | |
|---|---|---|---|
| 65cb29a65a | |||
| 08ded96060 | |||
| ce97b7454a |
134
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134
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],
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"type" : "EXECUTABLE"
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}
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@ -0,0 +1,93 @@
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{
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"kind" : "toolchains",
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"toolchains" :
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[
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"id" : "AppleClang",
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"includeDirectories" :
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"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include"
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],
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"linkDirectories" :
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[
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"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.2.sdk/usr/lib",
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"linkDirectories" :
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[
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"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.2.sdk/usr/lib",
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"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.2.sdk/usr/lib/swift"
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"c++"
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"c++",
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"cpp",
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"cxx",
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"mm",
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"mpp",
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"CPP",
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"ixx",
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"cppm",
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"ccm",
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"cxxm",
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"c++m"
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]
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}
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],
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"version" :
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"major" : 1,
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BIN
cmake-build-debug/.ninja_deps
Normal file
BIN
cmake-build-debug/.ninja_deps
Normal file
Binary file not shown.
4
cmake-build-debug/.ninja_log
Normal file
4
cmake-build-debug/.ninja_log
Normal file
@ -0,0 +1,4 @@
|
||||
# ninja log v6
|
||||
1 630 1761579892621893046 CMakeFiles/Prog3B.dir/gamecube.cpp.o cc58fc2d3aecdfca
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||||
1 672 1761579892621559752 CMakeFiles/Prog3B.dir/main.cpp.o d5f0fd874bfcf54
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672 867 1761579893293029082 Prog3B 3ade57178ac3c7a7
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Binary file not shown.
Binary file not shown.
BIN
cmake-build-debug/CMakeFiles/Prog3B.dir/main.cpp.o
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BIN
cmake-build-debug/CMakeFiles/Prog3B.dir/main.cpp.o
Normal file
Binary file not shown.
BIN
cmake-build-debug/Prog3B
Executable file
BIN
cmake-build-debug/Prog3B
Executable file
Binary file not shown.
@ -3,7 +3,7 @@
|
||||
#include "raylib.h"
|
||||
#include <rlgl.h>
|
||||
|
||||
struct Vec3
|
||||
struct Vec3 //anisch unnötig weil rylib schon vec3 hat
|
||||
{
|
||||
float x, y, z;
|
||||
};
|
||||
@ -22,7 +22,7 @@ public:
|
||||
Vec3 GetPosition() const;
|
||||
float GetRotationY() const;
|
||||
Color GetColor() const { return color; }
|
||||
|
||||
//zustände klarer abbikden bzw weniger bools = klarare Logik
|
||||
private:
|
||||
Vec3 position;
|
||||
Color color;
|
||||
@ -31,4 +31,5 @@ private:
|
||||
bool flippingForward = false;
|
||||
bool flippingBackward = false;
|
||||
float rotation = 0.0f;
|
||||
};
|
||||
};
|
||||
// braucht bessere trennung von logik & darstellung
|
||||
Loading…
x
Reference in New Issue
Block a user