Compare commits
12
Commits
| Author | SHA1 | Date | |
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cb751b132b | ||
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19304d3344 | ||
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a01ce2256e | ||
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7cc1d0cbfd | ||
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b0dbc38105 | ||
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fba740c35c | ||
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ad3ae081a9 | ||
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779114d5d2 | ||
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f613b5a97f | ||
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90728defd6 |
Generated
+97
@@ -1,6 +1,103 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="BackendCodeEditorSettings">
|
<component name="BackendCodeEditorSettings">
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppClangFormat/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/EditorConfig/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_BINARY_EXPRESSIONS_CHAIN/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_CALLS_CHAIN/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_EXPRESSION/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_FOR_STMT/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTIPLE_DECLARATION/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_TERNARY/@EntryValue" value="ALIGN_ALL" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_CLASS_DEFINITION/@EntryValue" value="1" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue" value="2" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_BLANK_LINES_IN_CODE/@EntryValue" value="2" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_USER_LINEBREAKS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_CASE_FROM_SWITCH/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_COMMENT/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INT_ALIGN_EQ/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SIMPLE_BLOCK_STYLE/@EntryValue" value="DO_NOT_CHANGE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COMMA_IN_TEMPLATE_ARGS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COMMA_IN_TEMPLATE_PARAMS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_FOR_SEMICOLON/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_FOR_SEMICOLON/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_UNARY_OPERATOR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_ARRAY_ACCESS_BRACKETS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_CAST_EXPRESSION_PARENTHESES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_INITIALIZER_BRACES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_METHOD_PARENTHESES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_INITIALIZER_BRACES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPECIAL_ELSE_IF_TREATMENT/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_CAST_EXPRESSION_PARENTHESES/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_BINARY_OPSIGN/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_TERNARY_OPSIGNS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TYPE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/OTHER_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/CASE_BLOCK_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_FUNCTION_DECLARATION/@EntryValue" value="1" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_FUNCTION_DEFINITION/@EntryValue" value="1" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_WHILE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_ELSE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_CATCH_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/NAMESPACE_INDENTATION/@EntryValue" value="All" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_ARGUMENT/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_EXTENDS_LIST/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_PARAMETER/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_TYPE_ARGUMENT/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_TYPE_PARAMETER/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_DECLARATIONS/@EntryValue" value="0" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_ACCESS_SPECIFIERS_FROM_CLASS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_CLASS_MEMBERS_FROM_ACCESS_SPECIFIERS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/LINE_BREAK_AFTER_COLON_IN_MEMBER_INITIALIZER_LISTS/@EntryValue" value="ON_SINGLE_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/MEMBER_INITIALIZER_LIST_STYLE/@EntryValue" value="DO_NOT_CHANGE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_NAMESPACE_DEFINITIONS_ON_SAME_LINE/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COLON_IN_BITFIELD_DECLARATOR/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_COLON_IN_BITFIELD_DECLARATOR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_EXTENDS_COLON/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_EXTENDS_COLON/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_FOR_COLON/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_FOR_COLON/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_DATA_MEMBER/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_DATA_MEMBERS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_METHOD/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_NESTED_DECLARATOR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_DATA_MEMBER/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_DATA_MEMBERS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_METHOD/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_ABSTRACT_DECL/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_DATA_MEMBER/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_DATA_MEMBERS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_METHOD/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_ABSTRACT_DECL/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_DATA_MEMBER/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_DATA_MEMBERS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_METHOD/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_TEMPLATE_ARGS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BETWEEN_CLOSING_ANGLE_BRACKETS_IN_TEMPLATE_ARGS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_TEMPLATE_ARGS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_DECLARATION_PARENTHESES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_BLOCKS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_RPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_LPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_DECLARATION_LPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_RPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_ARGUMENTS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_PARAMETERS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BREAK_TEMPLATE_DECLARATION/@EntryValue" value="LINE_BREAK" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/NAMESPACE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/FREE_BLOCK_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INVOCABLE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INITIALIZER_BRACES/@EntryValue" value="END_OF_LINE_NO_SPACE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_STYLE/@EntryValue" value="Space" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_SIZE/@EntryValue" value="4" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/CONTINUOUS_LINE_INDENT/@EntryValue" value="Double" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TAB_WIDTH/@EntryValue" value="4" type="int" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppSmartPointerVsMakeFunction/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppSmartPointerVsMakeFunction/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppFunctionalStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppFunctionalStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
|
|||||||
Generated
-151
@@ -1,151 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project version="4">
|
|
||||||
<component name="AutoImportSettings">
|
|
||||||
<option name="autoReloadType" value="SELECTIVE" />
|
|
||||||
</component>
|
|
||||||
<component name="BackendCodeEditorMiscSettings">
|
|
||||||
<option name="/Default/RiderDebugger/RiderRestoreDecompile/RestoreDecompileSetting/@EntryValue" value="false" type="bool" />
|
|
||||||
<option name="/Default/Housekeeping/GlobalSettingsUpgraded/IsUpgraded/@EntryValue" value="true" type="bool" />
|
|
||||||
<option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexedValue" value="true" type="bool" />
|
|
||||||
</component>
|
|
||||||
<component name="CMakePresetLoader">{
|
|
||||||
"useNewFormat": true
|
|
||||||
}</component>
|
|
||||||
<component name="CMakeProjectFlavorService">
|
|
||||||
<option name="flavorId" value="CMakePlainProjectFlavor" />
|
|
||||||
</component>
|
|
||||||
<component name="CMakeReloadState">
|
|
||||||
<option name="reloaded" value="true" />
|
|
||||||
</component>
|
|
||||||
<component name="CMakeRunConfigurationManager">
|
|
||||||
<generated>
|
|
||||||
<config projectName="Prog3B" targetName="Prog3B" />
|
|
||||||
</generated>
|
|
||||||
</component>
|
|
||||||
<component name="CMakeSettings">
|
|
||||||
<configurations>
|
|
||||||
<configuration PROFILE_NAME="Debug" ENABLED="true" CONFIG_NAME="Debug" />
|
|
||||||
</configurations>
|
|
||||||
</component>
|
|
||||||
<component name="ChangeListManager">
|
|
||||||
<list default="true" id="bc14ea44-6152-4afc-90d0-07644981c8ca" name="Changes" comment="otto">
|
|
||||||
<change afterPath="$PROJECT_DIR$/.gitignore" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/CMakeLists.txt" beforeDir="false" afterPath="$PROJECT_DIR$/CMakeLists.txt" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/gamecube.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/src/gamecube.cpp" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/gamecube.h" beforeDir="false" afterPath="$PROJECT_DIR$/includes/gamecube.h" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/gamematrix.h" beforeDir="false" afterPath="$PROJECT_DIR$/includes/gamematrix.h" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/src/main.cpp" afterDir="false" />
|
|
||||||
</list>
|
|
||||||
<option name="SHOW_DIALOG" value="false" />
|
|
||||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
|
||||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
|
||||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
|
||||||
</component>
|
|
||||||
<component name="ClangdSettings">
|
|
||||||
<option name="formatViaClangd" value="false" />
|
|
||||||
</component>
|
|
||||||
<component name="ExecutionTargetManager" SELECTED_TARGET="CMakeBuildProfile:Debug" />
|
|
||||||
<component name="Git.Settings">
|
|
||||||
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
|
||||||
</component>
|
|
||||||
<component name="ProjectApplicationVersion">
|
|
||||||
<option name="ide" value="CLion" />
|
|
||||||
<option name="majorVersion" value="2024" />
|
|
||||||
<option name="minorVersion" value="3.5" />
|
|
||||||
<option name="productBranch" value="Classic" />
|
|
||||||
</component>
|
|
||||||
<component name="ProjectColorInfo">{
|
|
||||||
"associatedIndex": 4
|
|
||||||
}</component>
|
|
||||||
<component name="ProjectId" id="34ehK54dp6OU0qNeW3IKWIrbM5O" />
|
|
||||||
<component name="ProjectViewState">
|
|
||||||
<option name="hideEmptyMiddlePackages" value="true" />
|
|
||||||
<option name="showLibraryContents" value="true" />
|
|
||||||
</component>
|
|
||||||
<component name="PropertiesComponent"><![CDATA[{
|
|
||||||
"keyToString": {
|
|
||||||
"CMake Application.Prog3B.executor": "Run",
|
|
||||||
"RunOnceActivity.RadMigrateCodeStyle": "true",
|
|
||||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
|
||||||
"RunOnceActivity.cidr.known.project.marker": "true",
|
|
||||||
"RunOnceActivity.git.unshallow": "true",
|
|
||||||
"RunOnceActivity.readMode.enableVisualFormatting": "true",
|
|
||||||
"RunOnceActivity.west.config.association.type.startup.service": "true",
|
|
||||||
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
|
|
||||||
"cf.first.check.clang-format": "false",
|
|
||||||
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|
|
||||||
"git-widget-placeholder": "Merging master",
|
|
||||||
"last_opened_file_path": "/Users/bendit.str/Desktop/CLION/PROG_3B",
|
|
||||||
"node.js.detected.package.eslint": "true",
|
|
||||||
"node.js.detected.package.tslint": "true",
|
|
||||||
"node.js.selected.package.eslint": "(autodetect)",
|
|
||||||
"node.js.selected.package.tslint": "(autodetect)",
|
|
||||||
"nodejs_package_manager_path": "npm",
|
|
||||||
"vue.rearranger.settings.migration": "true"
|
|
||||||
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|
|
||||||
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|
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||||||
<component name="RunManager">
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|
|
||||||
<method v="2">
|
|
||||||
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
|
|
||||||
</method>
|
|
||||||
</configuration>
|
|
||||||
<configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B">
|
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||||||
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|
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||||||
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
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<updated>1761580176311</updated>
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<created>1762787735213</created>
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<option name="project" value="LOCAL" />
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<updated>1762787735214</updated>
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<component name="VCPKGProject">
|
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||||||
<isAutomaticCheckingOnLaunch value="false" />
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||||||
<isAutomaticFoundErrors value="true" />
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||||||
<isAutomaticReloadCMake value="true" />
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||||||
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||||||
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||||||
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|
|
||||||
</project>
|
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
========================================================
|
||||||
|
Projekt: gamematrix (C++ Library)
|
||||||
|
Rolle: Projektleiter
|
||||||
|
Datei: requirements.txt
|
||||||
|
Datum: 10.11.2025
|
||||||
|
Team: ShehiBr (fuh wit yuh buh)
|
||||||
|
========================================================
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 1. Projektziel
|
||||||
|
# ----------------------------
|
||||||
|
Beschreiben Sie hier kurz das Ziel des Projekts:
|
||||||
|
|
||||||
|
Ziel: Die Bibliothek gamematrix um grundlegende 3D-Transformationsfunktionen zu erweitern,
|
||||||
|
die später über pybind11 in Python eingebunden werden können.
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 2. Funktionale Anforderungen
|
||||||
|
# ----------------------------
|
||||||
|
Listen Sie alle Funktionen auf, die die Bibliothek bereitstellen soll.
|
||||||
|
Tragen Sie ein: Funktion, Eingabe, Ausgabe, kurze Beschreibung
|
||||||
|
|
||||||
|
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|
||||||
|
|---------------|------------------------------------|-----------------------|----------------------------------------|
|
||||||
|
| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | Multipliziert 2 Matrizen |
|
||||||
|
| translate | 3D Vektor | 4x4 Matrix | Liefert eine Übersetzungs Matrix |
|
||||||
|
| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | Liefert eine Rotationsmatrix |
|
||||||
|
| identity (optional)| --- | 4x4 Matrix | Liefert eine Einheitsmatrix |
|
||||||
|
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
||||||
|
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 3. Nicht-funktionale Anforderungen
|
||||||
|
# ----------------------------
|
||||||
|
(z. B. Performance, Lesbarkeit, Wartbarkeit, Python-Kompatibilität via pybind11)
|
||||||
|
|
||||||
|
- ____________________________________________________________
|
||||||
|
- ____________________________________________________________
|
||||||
|
- ____________________________________________________________
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 4. Annahmen / Einschränkungen
|
||||||
|
# ----------------------------
|
||||||
|
(z. B. alle Matrizen sind 4x4, Winkel in Grad, nur double)
|
||||||
|
|
||||||
|
- Alle Matrizen sind 4x4
|
||||||
|
- Winkel werden in Grad angegeben
|
||||||
|
- Keine Skalierung, nur Rotation und Translation
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 5. Abnahmekriterien
|
||||||
|
# ----------------------------
|
||||||
|
Wie soll geprüft werden, dass die Anforderungen erfüllt sind?
|
||||||
|
(z. B. Unit-Tests, Beispielrotationen, Matrizenmultiplikation)
|
||||||
|
|
||||||
|
- Alle Matrixfunktionen liefern korrekte Ergebnisse bei Testeingaben
|
||||||
|
- Vergleich mit bekannten Referenzwerten (Rotation 90° um x-Achse, etc.)
|
||||||
|
- Kompilierbarkeit der Bibliothek und Integration in das Spielprojekt
|
||||||
|
|
||||||
|
========================================================
|
||||||
|
Hinweis:
|
||||||
|
- Diese Datei wird vom Projektleiter erstellt und gepflegt.
|
||||||
|
- Jede Phase des Projekts soll hier dokumentiert werden.
|
||||||
|
========================================================
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
========================================================
|
||||||
|
Projekt: gamematrix (C++ Library)
|
||||||
|
Rolle: Architekt
|
||||||
|
Datei: design.txt
|
||||||
|
Datum: ____________________
|
||||||
|
Team: ____________________
|
||||||
|
========================================================
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 1. Projektstruktur / Namespace
|
||||||
|
# ----------------------------
|
||||||
|
Namespace: _______________________________________________
|
||||||
|
|
||||||
|
Ziel: Saubere Trennung der Bibliothek, Vermeidung von Namenskonflikten.
|
||||||
|
|
||||||
|
Beispiel:
|
||||||
|
namespace Matrix3D {
|
||||||
|
// Funktionen, ggf Klasse(n)
|
||||||
|
}
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 2. Datenstrukturen / Klassen
|
||||||
|
# ----------------------------
|
||||||
|
Listen Sie die Klassen oder Structs auf, die verwendet werden:
|
||||||
|
|
||||||
|
| Name | Typ | Beschreibung |
|
||||||
|
|--------|------------------------------------------|--------------|
|
||||||
|
| Vec3 | struct Vec3 | 3D-Vektor (x, y, z) |
|
||||||
|
| Mat4 | std::array<std::array<double,4>,4> | 4x4-Matrix (homogen) |
|
||||||
|
| ______ | ________ | ___________________ |
|
||||||
|
| ______ | ________ | ___________________ |
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 3. Operatoren / Templates
|
||||||
|
# ----------------------------
|
||||||
|
Welche Operatoren oder Templates sollen definiert werden?
|
||||||
|
|
||||||
|
- Templates für unterschiedliche Datentypen? ☐ Ja ☐ Nein
|
||||||
|
- Operatoren:
|
||||||
|
- Mat4 * Mat4
|
||||||
|
- Mat4 * Vec3
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 4. Funktionen / Schnittstellen
|
||||||
|
# ----------------------------
|
||||||
|
Liste der Funktionen mit Eingabe/Ausgabe und kurzer Beschreibung:
|
||||||
|
|
||||||
|
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|
||||||
|
|---------------|------------------------------------|-----------------------|----------------------------------------|
|
||||||
|
| matmul | Mat4 A, Mat4 B | Mat4 | Matrixmultiplikation 4x4 |
|
||||||
|
| translate | Vec3 pos | Mat4 | Verschiebungstransformation |
|
||||||
|
| rot3D | double angle_deg, char axis | Mat4 | Rotation um Achse x/y/z |
|
||||||
|
| identity (optional)| --- | Mat4 | Identitätsmatrix |
|
||||||
|
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 5. Designentscheidungen / Hinweise
|
||||||
|
# ----------------------------
|
||||||
|
- Rückgabe der Matrizen per Wert oder Referenz? ___________
|
||||||
|
- Verwendung von std::array oder std::vector? ___________
|
||||||
|
- Homogene Koordinaten für Translation / Rotation (4x4)? ☐ Ja ☐ Nein
|
||||||
|
- Weitere Designüberlegungen: ___________________________
|
||||||
|
|
||||||
|
# ----------------------------
|
||||||
|
# 6. Deliverables / Milestones
|
||||||
|
# ----------------------------
|
||||||
|
- design.txt fertig und im Branch architect committed
|
||||||
|
- Übergabe an Entwickler für Implementierung
|
||||||
|
|
||||||
|
========================================================
|
||||||
|
Hinweis:
|
||||||
|
- Dieses Dokument dient als Grundlage für die Implementierung.
|
||||||
|
- Alle Designentscheidungen sollen klar nachvollziehbar sein.
|
||||||
|
========================================================
|
||||||
@@ -22,6 +22,7 @@ public:
|
|||||||
Vec3 GetPosition() const;
|
Vec3 GetPosition() const;
|
||||||
float GetRotationY() const;
|
float GetRotationY() const;
|
||||||
Color GetColor() const { return color; }
|
Color GetColor() const { return color; }
|
||||||
|
bool IsAnimating() const;
|
||||||
//zustände klarer abbikden bzw weniger bools = klarare Logik
|
//zustände klarer abbikden bzw weniger bools = klarare Logik
|
||||||
private:
|
private:
|
||||||
Vec3 position;
|
Vec3 position;
|
||||||
|
|||||||
@@ -14,6 +14,6 @@ public:
|
|||||||
// Rotationsmatrix um Achse x/y/z
|
// Rotationsmatrix um Achse x/y/z
|
||||||
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
|
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
|
||||||
|
|
||||||
// Verschiebung
|
// std::array<std::array<double,4>,4>
|
||||||
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
|
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
|
||||||
|
#ifndef MENU_H
|
||||||
|
#define MENU_H
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
enum MenuResult {
|
||||||
|
MENU_NONE,
|
||||||
|
MENU_SELECT_3,
|
||||||
|
MENU_SELECT_6,
|
||||||
|
MENU_SELECT_9
|
||||||
|
};
|
||||||
|
|
||||||
|
MenuResult DrawMenu();
|
||||||
|
|
||||||
|
#endif //MENU_H
|
||||||
|
|
||||||
|
|
||||||
@@ -64,3 +64,7 @@ void gamecube::Draw() const
|
|||||||
|
|
||||||
Vec3 gamecube::GetPosition() const { return position; }
|
Vec3 gamecube::GetPosition() const { return position; }
|
||||||
float gamecube::GetRotationY() const { return rotation; }
|
float gamecube::GetRotationY() const { return rotation; }
|
||||||
|
bool gamecube::IsAnimating() const
|
||||||
|
{
|
||||||
|
return flippingForward || flippingBackward;
|
||||||
|
}
|
||||||
@@ -0,0 +1,75 @@
|
|||||||
|
#include <gamematrix.h>
|
||||||
|
|
||||||
|
|
||||||
|
std::array<std::array<double,4>,4> gameMatrix::matmul(const std::array<std::array<double,4>,4>& A,
|
||||||
|
const std::array<std::array<double,4>,4>& B) {
|
||||||
|
std::array<std::array<double,4>,4> result{};
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; ++i) {
|
||||||
|
for (int j = 0; j < 4; ++j) {
|
||||||
|
double sum = 0.0;
|
||||||
|
for (int k = 0; k < 4; ++k) {
|
||||||
|
sum += A[i][k] * B[k][j];
|
||||||
|
}
|
||||||
|
result[i][j] = sum;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::array<std::array<double,4>,4> gameMatrix::rot3D(double angle_deg, char axis) {
|
||||||
|
double angle = angle_deg * M_PI / 180.0; // Grad → Radiant
|
||||||
|
double c = std::cos(angle);
|
||||||
|
double s = std::sin(angle);
|
||||||
|
std::array<std::array<double,4>,4> R{}; // alles 0 initialisiert
|
||||||
|
|
||||||
|
switch (axis) {
|
||||||
|
case 'x':
|
||||||
|
R = {{
|
||||||
|
{1, 0, 0, 0},
|
||||||
|
{0, c, -s, 0},
|
||||||
|
{0, s, c, 0},
|
||||||
|
{0, 0, 0, 1}
|
||||||
|
}};
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'y':
|
||||||
|
R = {{
|
||||||
|
{ c, 0, s, 0},
|
||||||
|
{ 0, 1, 0, 0},
|
||||||
|
{-s, 0, c, 0},
|
||||||
|
{ 0, 0, 0, 1}
|
||||||
|
}};
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'z':
|
||||||
|
R = {{
|
||||||
|
{c, -s, 0, 0},
|
||||||
|
{s, c, 0, 0},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
{0, 0, 0, 1}
|
||||||
|
}};
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw std::invalid_argument("Axis must be 'x', 'y' or 'z'");
|
||||||
|
}
|
||||||
|
|
||||||
|
return R;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::array<std::array<double,4>,4> gameMatrix::translate(const std::array<double, 3>& pos) {
|
||||||
|
std::array<std::array<double,4>,4> T{{
|
||||||
|
{1, 0, 0, pos[0]},
|
||||||
|
{0, 1, 0, pos[1]},
|
||||||
|
{0, 0, 1, pos[2]},
|
||||||
|
{0, 0, 0, 1}
|
||||||
|
}};
|
||||||
|
|
||||||
|
return T;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Created by Fabian Weber on 10.11.25.
|
||||||
|
//
|
||||||
+86
-24
@@ -1,19 +1,20 @@
|
|||||||
#include "../../prog_3/includes/gamecube.h"
|
#include "gamecube.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
#include <menu.h>
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
// 3D Memory Game – Hauptprogramm
|
// 3D Memory Game – Hauptprogramm
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
// Zufall initialisieren
|
|
||||||
srand(time(NULL));
|
|
||||||
|
|
||||||
// Fenster und Kamera
|
// Fenster und Kamera
|
||||||
InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
|
InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
|
|
||||||
|
// Zufall initialisieren
|
||||||
|
srand(time(NULL));
|
||||||
|
|
||||||
Camera3D camera{};
|
Camera3D camera{};
|
||||||
camera.position = {6.0f, 6.0f, 6.0f};
|
camera.position = {6.0f, 6.0f, 6.0f};
|
||||||
camera.target = {0.0f, 0.0f, 0.0f};
|
camera.target = {0.0f, 0.0f, 0.0f};
|
||||||
@@ -24,6 +25,7 @@ int main()
|
|||||||
// Nur 3 Farben für 3 Paare
|
// Nur 3 Farben für 3 Paare
|
||||||
Color colors[] = { RED, GREEN, BLUE };
|
Color colors[] = { RED, GREEN, BLUE };
|
||||||
|
|
||||||
|
|
||||||
// 6 Karten-Positionen im 3x2 Raster
|
// 6 Karten-Positionen im 3x2 Raster
|
||||||
std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
|
std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
|
||||||
|
|
||||||
@@ -52,64 +54,124 @@ int main()
|
|||||||
float flipSpeed = 5.0f; // Drehgeschwindigkeit
|
float flipSpeed = 5.0f; // Drehgeschwindigkeit
|
||||||
bool gameWon = false;
|
bool gameWon = false;
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Hauptspielschleife
|
enum class GameState
|
||||||
// -----------------------------------------------------------
|
|
||||||
while (!WindowShouldClose())
|
|
||||||
{
|
{
|
||||||
|
Menu,
|
||||||
|
Idle, // kein Würfel offen, Eingabe erlaubt
|
||||||
|
OneFlipped, // ein Würfel offen
|
||||||
|
LockInput, // Würfel drehen gerade – Eingabe kurz blockiert
|
||||||
|
CheckingMatch // zwei Würfel vollständig aufgeklappt, Vergleich läuft
|
||||||
|
};
|
||||||
|
|
||||||
|
GameState state = GameState::Menu;
|
||||||
|
|
||||||
|
while (!WindowShouldClose()) {
|
||||||
|
|
||||||
|
if (state == GameState::Menu)
|
||||||
|
{
|
||||||
|
MenuResult res = DrawMenu();
|
||||||
|
switch (res)
|
||||||
|
{
|
||||||
|
case MENU_SELECT_3:
|
||||||
|
case MENU_SELECT_6:
|
||||||
|
case MENU_SELECT_9:
|
||||||
|
state = GameState::Idle;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (state == GameState::Menu)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// === GAME ===
|
||||||
// Klick-Erkennung
|
// Klick-Erkennung
|
||||||
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
if (!gameWon
|
||||||
|
&& state != GameState::LockInput
|
||||||
|
&& state != GameState::CheckingMatch
|
||||||
|
&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||||
{
|
{
|
||||||
Vector2 mouse = GetMousePosition();
|
Vector2 mouse = GetMousePosition();
|
||||||
|
|
||||||
for (auto &c : cubes)
|
for (auto &c : cubes)
|
||||||
{
|
{
|
||||||
if (!c.IsFlipped() && !c.IsMatched())
|
if (!c.IsAnimating() && !c.IsMatched())
|
||||||
{
|
{
|
||||||
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
||||||
|
|
||||||
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
||||||
|
{
|
||||||
c.FlipForward();
|
c.FlipForward();
|
||||||
|
if (!first)
|
||||||
|
{
|
||||||
|
first = &c;
|
||||||
|
state = GameState::OneFlipped;
|
||||||
|
}
|
||||||
|
else if (!second)
|
||||||
|
{
|
||||||
|
second = &c;
|
||||||
|
state = GameState::LockInput;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Animation aller Würfel
|
// Animation aller Würfel
|
||||||
|
bool anyAnimating = false;
|
||||||
for (auto &c : cubes)
|
for (auto &c : cubes)
|
||||||
{
|
{
|
||||||
c.Update(flipSpeed);
|
c.Update(flipSpeed);
|
||||||
|
if (c.IsAnimating()) anyAnimating = true;
|
||||||
|
}
|
||||||
|
|
||||||
// Sobald ein Würfel vollständig umgedreht ist → merken
|
|
||||||
if (c.IsFlipped() && !c.IsMatched())
|
if (state == GameState::LockInput && !anyAnimating)
|
||||||
{
|
{
|
||||||
if (!first) first = &c;
|
// If both pointers are null → this was a failed attempt finishing its backflip
|
||||||
else if (!second && &c != first) second = &c;
|
if (!first && !second)
|
||||||
|
{
|
||||||
|
state = GameState::Idle;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Two cubes fully opened → proceed to matching
|
||||||
|
state = GameState::CheckingMatch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Matching-Logik
|
// Matching-Logik
|
||||||
if (first && second)
|
if (state == GameState::CheckingMatch && first && second)
|
||||||
{
|
{
|
||||||
Color col1 = first->GetColor();
|
bool match =
|
||||||
Color col2 = second->GetColor();
|
first->GetColor().r == second->GetColor().r &&
|
||||||
|
first->GetColor().g == second->GetColor().g &&
|
||||||
|
first->GetColor().b == second->GetColor().b;
|
||||||
|
|
||||||
if (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b)
|
if (match)
|
||||||
{
|
{
|
||||||
first->SetMatched(true);
|
first->SetMatched(true);
|
||||||
second->SetMatched(true);
|
second->SetMatched(true);
|
||||||
|
|
||||||
|
first = nullptr;
|
||||||
|
second = nullptr;
|
||||||
|
|
||||||
|
state = GameState::Idle;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
first->FlipBackward();
|
first->FlipBackward();
|
||||||
second->FlipBackward();
|
second->FlipBackward();
|
||||||
}
|
|
||||||
|
|
||||||
first = second = nullptr;
|
first = nullptr;
|
||||||
}
|
second = nullptr;
|
||||||
|
|
||||||
// Gewinnprüfung
|
// WAIT FOR BACKFLIP ANIMATION
|
||||||
if (!gameWon)
|
state = GameState::LockInput;
|
||||||
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
// Zeichnen
|
// Zeichnen
|
||||||
|
|||||||
@@ -0,0 +1,32 @@
|
|||||||
|
#include "menu.h"
|
||||||
|
|
||||||
|
MenuResult DrawMenu() {
|
||||||
|
Rectangle b1 = { 250, 180, 300, 50 };
|
||||||
|
Rectangle b2 = { 250, 260, 300, 50 };
|
||||||
|
Rectangle b3 = { 250, 340, 300, 50 };
|
||||||
|
|
||||||
|
BeginDrawing();
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
DrawText("Wähle Anzahl Paare:", 200, 100, 30, DARKGRAY);
|
||||||
|
|
||||||
|
DrawRectangleRec(b1, LIGHTGRAY);
|
||||||
|
DrawText("3 Paare", 340, 195, 20, BLACK);
|
||||||
|
|
||||||
|
DrawRectangleRec(b2, LIGHTGRAY);
|
||||||
|
DrawText("6 Paare", 340, 275, 20, BLACK);
|
||||||
|
|
||||||
|
DrawRectangleRec(b3, LIGHTGRAY);
|
||||||
|
DrawText("9 Paare", 340, 355, 20, BLACK);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
|
||||||
|
Vector2 m = GetMousePosition();
|
||||||
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
|
||||||
|
if (CheckCollisionPointRec(m, b1)) return MENU_SELECT_3;
|
||||||
|
if (CheckCollisionPointRec(m, b2)) return MENU_SELECT_6;
|
||||||
|
if (CheckCollisionPointRec(m, b3)) return MENU_SELECT_9;
|
||||||
|
}
|
||||||
|
|
||||||
|
return MENU_NONE;
|
||||||
|
}
|
||||||
+125
@@ -0,0 +1,125 @@
|
|||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <thread>
|
||||||
|
#include <chrono>
|
||||||
|
#include <numeric>
|
||||||
|
|
||||||
|
bool readFile(const std::string& filename, std::vector<int>& data) {
|
||||||
|
std::ifstream file(filename);
|
||||||
|
|
||||||
|
if (!file.is_open()) {
|
||||||
|
std::cerr << "FEHLER: Konnte Datei nicht oeffnen!\n";
|
||||||
|
std::cerr << "Pfad: " << filename << "\n";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int value;
|
||||||
|
std::cout << "Lese Datei ein... (Pfad: " << filename << ")\n";
|
||||||
|
|
||||||
|
while (file >> value) {
|
||||||
|
data.push_back(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
std::vector<int> messungen;
|
||||||
|
std::string pfad = "C:\\Users\\Bruno\\Desktop\\BME\\BME 3\\PROG B\\praktikum\\thread\\measurements.txt";
|
||||||
|
|
||||||
|
if (!readFile(pfad, messungen)) {
|
||||||
|
std::cout << "\nDruecke ENTER zum Beenden...";
|
||||||
|
std::cin.get();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (messungen.size() < 2) {
|
||||||
|
std::cout << "Datei ist leer oder hat zu wenig Werte!\n";
|
||||||
|
std::cin.get();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Erfolg! " << messungen.size() << " Messwerte geladen.\n";
|
||||||
|
std::cout << "-----------------------------------\n";
|
||||||
|
|
||||||
|
{
|
||||||
|
std::cout << "Starte serielle Berechnung...\n";
|
||||||
|
auto start = std::chrono::steady_clock::now();
|
||||||
|
|
||||||
|
long long increases = 0;
|
||||||
|
for (size_t i = 1; i < messungen.size(); i++) {
|
||||||
|
if (messungen[i] > messungen[i - 1]) {
|
||||||
|
increases++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto end = std::chrono::steady_clock::now();
|
||||||
|
std::chrono::duration<double> diff = end - start;
|
||||||
|
|
||||||
|
std::cout << "[SERIELL] Anstiege: " << increases << "\n";
|
||||||
|
std::cout << " Zeit: " << diff.count() << " s\n\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
std::cout << "Starte parallele Berechnung...\n";
|
||||||
|
auto start = std::chrono::steady_clock::now();
|
||||||
|
|
||||||
|
unsigned int numThreads = std::thread::hardware_concurrency();
|
||||||
|
if (numThreads == 0) numThreads = 4;
|
||||||
|
|
||||||
|
std::vector<std::thread> threads;
|
||||||
|
std::vector<long long> results(numThreads, 0);
|
||||||
|
|
||||||
|
size_t totalComparisons = messungen.size() - 1;
|
||||||
|
size_t base = totalComparisons / numThreads;
|
||||||
|
size_t remainder = totalComparisons % numThreads;
|
||||||
|
|
||||||
|
size_t idx = 1;
|
||||||
|
|
||||||
|
for (unsigned int t = 0; t < numThreads; t++)
|
||||||
|
{
|
||||||
|
size_t startIdx = idx;
|
||||||
|
size_t count = base + (t < remainder ? 1 : 0);
|
||||||
|
size_t endIdx = idx + count - 1;
|
||||||
|
|
||||||
|
idx = endIdx + 1;
|
||||||
|
|
||||||
|
threads.emplace_back([&, t, startIdx, endIdx]() {
|
||||||
|
long long localCount = 0;
|
||||||
|
if (startIdx < messungen.size()) {
|
||||||
|
for (size_t i = startIdx; i <= endIdx; ++i) {
|
||||||
|
if (messungen[i] > messungen[i - 1]) {
|
||||||
|
++localCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
results[t] = localCount;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& th : threads) {
|
||||||
|
if (th.joinable())
|
||||||
|
th.join();
|
||||||
|
}
|
||||||
|
|
||||||
|
long long totalParallel = 0;
|
||||||
|
for (long long r : results) {
|
||||||
|
totalParallel += r;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto end = std::chrono::steady_clock::now();
|
||||||
|
std::chrono::duration<double> diff = end - start;
|
||||||
|
|
||||||
|
std::cout << "[PARALLEL] Anstiege: " << totalParallel << " (Threads: " << numThreads << ")\n";
|
||||||
|
std::cout << " Zeit: " << diff.count() << " s\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "\n-----------------------------------\n";
|
||||||
|
std::cout << "Druecke ENTER zum Beenden...";
|
||||||
|
std::cin.get();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user