cmake_minimum_required(VERSION 3.28) project(Prog3B) set(EXECUTABLE_NAME Prog3B) set(OS_NAME mac_arm) # Generate compile_commands.json set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_CXX_STANDARD 20) # Set the default build type if not specified if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE) endif() set(SRC_FILES ${CMAKE_CURRENT_LIST_DIR}/main.cpp ${CMAKE_CURRENT_LIST_DIR}/gamecube.cpp ) set(INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/mac_arm ) add_executable(${EXECUTABLE_NAME} ${SRC_FILES}) target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS}) target_link_libraries(${EXECUTABLE_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libgamematrix.a ${CMAKE_CURRENT_LIST_DIR}/mac_arm/libraylib.a ) if (WIN32) target_link_libraries(Prog3B PRIVATE winmm) endif() # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) target_link_libraries(Prog3B PRIVATE "-framework IOKit") target_link_libraries(Prog3B PRIVATE "-framework Cocoa") target_link_libraries(Prog3B PRIVATE "-framework OpenGL") endif()