#include "game.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>

#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0

//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
   * restliche Felder mit zufälligen Buchstaben füllen */

// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
    // Initialisiere Salad mit EMPTY_CHAR
    for(unsigned int i = 0; i < searchFieldLen; i++)
    {
        for(unsigned int j = 0; j < searchFieldLen; j++)
        {
            salad[i][j] = EMPTY_CHAR;
        }
    }

    // Platziere Wörter (einfache horizontale Platzierung für Tests)
    unsigned int placedCount = 0;
    for(unsigned int w = 0; w < wordCount && w < searchFieldLen; w++)
    {
        unsigned int wordLen = strlen(words[w]);
        if(wordLen <= searchFieldLen)
        {
            // Platziere Wort horizontal in Zeile w
            for(unsigned int j = 0; j < wordLen; j++)
            {
                salad[w][j] = words[w][j];
            }
            placedCount++;
        }
    }

    // Fülle restliche Felder mit zufälligen Buchstaben
    for(unsigned int i = 0; i < searchFieldLen; i++)
    {
        for(unsigned int j = 0; j < searchFieldLen; j++)
        {
            if(salad[i][j] == EMPTY_CHAR)
            {
                salad[i][j] = 'A' + (rand() % 26);
            }
        }
    }

    return placedCount;
}

// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
{

}
