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9 changed files with 122 additions and 70 deletions

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+75 -29
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@@ -2,7 +2,6 @@
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
@@ -14,48 +13,95 @@
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
// Initialisiere Salad mit EMPTY_CHAR
for(unsigned int i = 0; i < searchFieldLen; i++)
{
for(unsigned int j = 0; j < searchFieldLen; j++)
{
salad[i][j] = EMPTY_CHAR;
if (searchFieldLen == 0 || searchFieldLen > MAX_SEARCH_FIELD_LEN) {
return 0;
}
// Start with empty field
for (unsigned int r = 0; r < searchFieldLen; ++r) {
for (unsigned int c = 0; c < searchFieldLen; ++c) {
salad[r][c] = EMPTY_CHAR;
}
}
// Platziere Wörter (einfache horizontale Platzierung für Tests)
unsigned int placedCount = 0;
for(unsigned int w = 0; w < wordCount && w < searchFieldLen; w++)
{
unsigned int wordLen = strlen(words[w]);
if(wordLen <= searchFieldLen)
{
// Platziere Wort horizontal in Zeile w
for(unsigned int j = 0; j < wordLen; j++)
{
salad[w][j] = words[w][j];
// Platzieren der Wörter
unsigned int placedWords = 0;
for (unsigned int w = 0; w < wordCount; ++w) {
const char *word = words[w];
size_t wordLen = strlen(word);
if (wordLen == 0 || wordLen > searchFieldLen) {
continue;
}
int placed = 0;
for (int attempts = 0; attempts < MAX_RAND_TRIES_PER_WORD && !placed; ++attempts) {
int vertical = rand() % 2; // 0=horizontal, 1=vertikal
unsigned int row, col;
if (vertical) {
row = rand() % (searchFieldLen - wordLen + 1);
col = rand() % searchFieldLen;
} else {
row = rand() % searchFieldLen;
col = rand() % (searchFieldLen - wordLen + 1);
}
placedCount++;
// Check if placeable
int ok = 1;
for (size_t i = 0; i < wordLen; ++i) {
unsigned int r = row + (vertical ? i : 0);
unsigned int c = col + (vertical ? 0 : i);
char current = salad[r][c];
if (current != EMPTY_CHAR && current != word[i]) {
ok = 0;
break;
}
}
if (!ok) {
continue;
}
// Set letters
for (size_t i = 0; i < wordLen; ++i) {
unsigned int r = row + (vertical ? i : 0);
unsigned int c = col + (vertical ? 0 : i);
salad[r][c] = word[i];
}
placed = 1;
}
if (placed) {
placedWords++;
}
}
// Fülle restliche Felder mit zufälligen Buchstaben
for(unsigned int i = 0; i < searchFieldLen; i++)
{
for(unsigned int j = 0; j < searchFieldLen; j++)
{
if(salad[i][j] == EMPTY_CHAR)
{
salad[i][j] = 'A' + (rand() % 26);
// Rest mit zufälligen Buchstaben füllen
for (unsigned int r = 0; r < searchFieldLen; ++r) {
for (unsigned int c = 0; c < searchFieldLen; ++c) {
if (salad[r][c] == EMPTY_CHAR) {
salad[r][c] = 'A' + (rand() % 26);
}
}
}
return placedCount;
return placedWords;
}
// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
{
for (unsigned int r = 0; r < searchFieldLen; ++r) {
for (unsigned int c = 0; c < searchFieldLen; ++c) {
char ch = salad[r][c];
if (ch == EMPTY_CHAR) {
ch = '.';
}
putchar(ch);
if (c + 1 < searchFieldLen) {
putchar(' ');
}
}
putchar('\n');
}
}
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+10 -5
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@@ -1,6 +1,7 @@
#include "input.h"
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
// TODO:
// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
@@ -11,19 +12,23 @@ char* readWord(FILE *file)
int c; // Variable für jedes gelesene Zeichen
// Whitespace und Delimiters überspringen
while((c = fgetc(file)) != EOF && (isspace(c) || c == ',' || c == ';' || c == '.'));
while ((c = fgetc(file)) != EOF && (isspace((unsigned char)c) || c == ',' || c == ';' || c == '.'));
if (c == EOF) {
return NULL;
}
// Buchstaben einlesen bis nächstes whitespace/Delimiter/EOF
while(c != EOF && !isspace(c) && c != ',' && c != ';' && c != '.' && index < MAX_WORD_LEN - 1) //-1 wegen Nullterminator
while (c != EOF && !isspace((unsigned char)c) && c != ',' && c != ';' && c != '.' && index < MAX_WORD_LEN - 1) //-1 wegen Nullterminator
{
word[index++] = (char)toupper(c); // Konvertiere zu Großbuchstaben
word[index++] = (char)toupper((unsigned char)c); // Konvertiere zu Großbuchstaben
c = fgetc(file);
}
word[index] = '\0'; // Nullterminator (= Ende String)
// Leere überspringen
if(index == 0)
if (index == 0) {
return NULL;
}
return strdup(word); // Rückgabe string, dynamisch allokiert da Zeiger auf lokalen Puffer zurückgegeben
}
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+32 -35
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@@ -1,45 +1,42 @@
CC = gcc
CFLAGS = -g -Wall
LDFLAGS = -lGL -lX11 -lm
BINARIES = ./linux
CFLAGS = -g -Wall -Wextra
CPPFLAGS = -I$(raylibfolder) -I$(unityfolder)
LDFLAGS =
LDLIBS = -lGL -lX11 -lm
BINARIES = ./linux
raylibfolder = ./raylib
unityfolder = ./unity
# --------------------------
# initiales Spiel bauen
# --------------------------
wordsalad_ourversion:
$(CC) -o wordsalad_ourversion -L. $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
# --------------------------
wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: main.c
$(CC) $(CFLAGS) -c main.c
input.o: input.c
$(CC) $(CFLAGS) -c input.c
game.o: game.c
$(CC) $(CFLAGS) -c game.c
graphicalGame.o: graphicalGame.c
$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c
# --------------------------
# Unit Tests
# --------------------------
TARGET = wordsalad
TEST_BIN = runTests
OBJS = main.o input.o game.o graphicalGame.o
.PHONY: all clean test
all: $(TARGET)
wordsalad_ourversion: main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o $@ main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDLIBS)
$(TARGET): $(OBJS) $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o $@ $(OBJS) $(BINARIES)/libraylib.a $(LDLIBS)
main.o: main.c input.h game.h graphicalGame.h
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
input.o: input.c input.h
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
game.o: game.c game.h input.h
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
graphicalGame.o: graphicalGame.c graphicalGame.h game.h
$(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
test: input.o game.o unit_tests.c
$(CC) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
$(CC) $(CFLAGS) $(CPPFLAGS) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
# --------------------------
# Clean
# --------------------------
clean:
rm -f *.o wordsalad $(TEST_BIN)
rm -f *.o $(TARGET) $(TEST_BIN) wordsalad_ourversion
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+5 -1
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@@ -1 +1,5 @@
Yeti Nessie Werwolf Vampir Monster Hydra Frankenstein Dracula KingKong Gremlin Kobold Hexe Poltergeist Gespenst Oger
Yeti,Nessie Werwolf; Vampir
Monster
Hydra;Frankenstein
Dracula;KingKong;Gremlin;Kobold,Hexe;Poltergeist
Gespenst, Oger
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