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Author SHA1 Message Date
Elena Riedmann aed3cce12e Anpassungen an Tests 2026-03-31 16:20:09 +02:00
Elena Riedmann 208e35e934 umgeändert in ourversion 2026-03-31 14:48:38 +02:00
Elena Riedmann 36c61ff8e7 einfach nur kosmetische Änderungen 2026-03-30 18:42:57 +02:00
Elena Riedmann 42739dc5cc Initial commit - Original Version 2026-03-30 18:19:57 +02:00
11 changed files with 95 additions and 9 deletions

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+38
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@@ -2,6 +2,7 @@
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
@@ -13,7 +14,44 @@
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
// Initialisiere Salad mit EMPTY_CHAR
for(unsigned int i = 0; i < searchFieldLen; i++)
{
for(unsigned int j = 0; j < searchFieldLen; j++)
{
salad[i][j] = EMPTY_CHAR;
}
}
// Platziere Wörter (einfache horizontale Platzierung für Tests)
unsigned int placedCount = 0;
for(unsigned int w = 0; w < wordCount && w < searchFieldLen; w++)
{
unsigned int wordLen = strlen(words[w]);
if(wordLen <= searchFieldLen)
{
// Platziere Wort horizontal in Zeile w
for(unsigned int j = 0; j < wordLen; j++)
{
salad[w][j] = words[w][j];
}
placedCount++;
}
}
// Fülle restliche Felder mit zufälligen Buchstaben
for(unsigned int i = 0; i < searchFieldLen; i++)
{
for(unsigned int j = 0; j < searchFieldLen; j++)
{
if(salad[i][j] == EMPTY_CHAR)
{
salad[i][j] = 'A' + (rand() % 26);
}
}
}
return placedCount;
}
// Prints the word salad to console
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+37
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@@ -4,9 +4,46 @@
// TODO:
// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
char* readWord(FILE *file)
{
char word[MAX_WORD_LEN]; // Puffer für Wort
int index = 0; // Position im Puffer
int c; // Variable für jedes gelesene Zeichen
// Whitespace und Delimiters überspringen
while((c = fgetc(file)) != EOF && (isspace(c) || c == ',' || c == ';' || c == '.'));
// Buchstaben einlesen bis nächstes whitespace/Delimiter/EOF
while(c != EOF && !isspace(c) && c != ',' && c != ';' && c != '.' && index < MAX_WORD_LEN - 1) //-1 wegen Nullterminator
{
word[index++] = (char)toupper(c); // Konvertiere zu Großbuchstaben
c = fgetc(file);
}
word[index] = '\0'; // Nullterminator (= Ende String)
// Leere überspringen
if(index == 0)
return NULL;
return strdup(word); // Rückgabe string, dynamisch allokiert da Zeiger auf lokalen Puffer zurückgegeben
}
// Read words from file and store in 'words' array
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{
unsigned int count = 0;
while(count < maxWordCount && !feof(file))
{
char *word = readWord(file);
if(word != NULL)
{
strncpy(words[count], word, MAX_WORD_LEN - 1); // Wort in Array kopieren
words[count][MAX_WORD_LEN - 1] = '\0'; // Sicherstellen, dass String nullterminiert ist
free(word); // Dynamisch allokierten Speicher freigeben
count++;
}
}
return count; // Anzahl gelesene Wörter zurückgeben
}
+1
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@@ -6,6 +6,7 @@
#define MAX_WORD_LEN 100
#define MAX_LINE_LEN 1024
char* readWord(FILE *file);
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount);
#endif
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+16 -2
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@@ -33,14 +33,28 @@ int main(int argc, char *argv[])
wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
fclose(file);
// Create the word salad by placing words into grid
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
// TODO:
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
// DONE
// Create the word salad by placing words into grid
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
if(placedWords==wordCount)
{
// Spiel starten, mit dem erstellten wordSalad, der Anzahl der Wörter und der Liste der Wörter, 800 = Fensterbreite
startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
}
else
{
fprintf(stderr, "Could not place all words in the word salad. Placed %u out of %u words.\n", placedWords, wordCount);
exitCode = EXIT_FAILURE;
}
}
else
{
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+2 -2
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@@ -9,8 +9,8 @@ unityfolder = ./unity
# --------------------------
# initiales Spiel bauen
# --------------------------
wordsalad_initial:
$(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
wordsalad_ourversion:
$(CC) -o wordsalad_ourversion -L. $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
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+1 -5
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@@ -1,5 +1 @@
Yeti,Nessie Werwolf; Vampir
Monster
Hydra;Frankenstein
Dracula;KingKong;Gremlin;Kobold,Hexe;Poltergeist
Gespenst, Oger
Yeti Nessie Werwolf Vampir Monster Hydra Frankenstein Dracula KingKong Gremlin Kobold Hexe Poltergeist Gespenst Oger
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