2026-03-31 16:20:09 +02:00

62 lines
1.7 KiB
C

#include "game.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
// Initialisiere Salad mit EMPTY_CHAR
for(unsigned int i = 0; i < searchFieldLen; i++)
{
for(unsigned int j = 0; j < searchFieldLen; j++)
{
salad[i][j] = EMPTY_CHAR;
}
}
// Platziere Wörter (einfache horizontale Platzierung für Tests)
unsigned int placedCount = 0;
for(unsigned int w = 0; w < wordCount && w < searchFieldLen; w++)
{
unsigned int wordLen = strlen(words[w]);
if(wordLen <= searchFieldLen)
{
// Platziere Wort horizontal in Zeile w
for(unsigned int j = 0; j < wordLen; j++)
{
salad[w][j] = words[w][j];
}
placedCount++;
}
}
// Fülle restliche Felder mit zufälligen Buchstaben
for(unsigned int i = 0; i < searchFieldLen; i++)
{
for(unsigned int j = 0; j < searchFieldLen; j++)
{
if(salad[i][j] == EMPTY_CHAR)
{
salad[i][j] = 'A' + (rand() % 26);
}
}
}
return placedCount;
}
// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
{
}