62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
#include "game.h"
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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// Initialisiere Salad mit EMPTY_CHAR
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for(unsigned int i = 0; i < searchFieldLen; i++)
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{
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for(unsigned int j = 0; j < searchFieldLen; j++)
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{
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salad[i][j] = EMPTY_CHAR;
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}
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}
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// Platziere Wörter (einfache horizontale Platzierung für Tests)
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unsigned int placedCount = 0;
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for(unsigned int w = 0; w < wordCount && w < searchFieldLen; w++)
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{
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unsigned int wordLen = strlen(words[w]);
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if(wordLen <= searchFieldLen)
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{
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// Platziere Wort horizontal in Zeile w
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for(unsigned int j = 0; j < wordLen; j++)
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{
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salad[w][j] = words[w][j];
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}
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placedCount++;
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}
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}
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// Fülle restliche Felder mit zufälligen Buchstaben
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for(unsigned int i = 0; i < searchFieldLen; i++)
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{
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for(unsigned int j = 0; j < searchFieldLen; j++)
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{
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if(salad[i][j] == EMPTY_CHAR)
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{
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salad[i][j] = 'A' + (rand() % 26);
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}
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}
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}
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return placedCount;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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}
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