generated from freudenreichan/info2Praktikum-DobleSpiel
finale version kommentare hinzugefügt
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@ -65,7 +65,7 @@ void *nextTreeData(TreeNode *root)
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static StackNode *stack = NULL;
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static TreeNode* currentNode = NULL;
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void* result;
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//erste initialisierung mit NULL
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if(stack==NULL && root != NULL){
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currentNode = root;
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while(currentNode != NULL){
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@ -6,7 +6,8 @@ void setUp(void){}
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void tearDown(void){}
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void TEST_BINTREE(){
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int input[8]={1,2,3,4,5,6,7,8};
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int input[8]={7,3,2,4,8,6,1,5};
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int expected[8]={1,2,3,4,5,6,7,8};
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int output[8];
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int len = 8;
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TreeNode* root = NULL;
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@ -21,7 +22,7 @@ void TEST_BINTREE(){
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}
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TEST_ASSERT_INT_ARRAY_WITHIN(0, input, output, 8);
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TEST_ASSERT_INT_ARRAY_WITHIN(0, expected, output, 8);
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}
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@ -14,7 +14,7 @@
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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unsigned int *createNumbers(unsigned int len)
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unsigned int* createNumbers(unsigned int len)
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{
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srand(time(NULL));
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unsigned int* numbers =malloc(sizeof(unsigned int) * len);
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@ -26,7 +26,7 @@ unsigned int *createNumbers(unsigned int len)
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if(numbers == NULL)return NULL;
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//array mit verschiedenen zufallszahlen befüllen
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while(generated<len){
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numberTemp = (rand() % (2*len))+1;
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@ -42,7 +42,7 @@ unsigned int *createNumbers(unsigned int len)
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}
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}
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//Duplikat erstellen
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int DuplicateId;
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int DuplicatePlace;
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8
stack.c
8
stack.c
@ -8,7 +8,7 @@
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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StackNode *push(StackNode *stack, void *data) //Neuer Knoten wird oben auf den Stack gelegt
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{
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StackNode* stacknew = malloc(sizeof(StackNode));
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@ -20,7 +20,7 @@ StackNode *push(StackNode *stack, void *data)
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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StackNode *pop(StackNode *stack) //Oberster Knoten wird gelöscht, der darunter wird zurückgegeben
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{
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StackNode *ptr = stack->prev;
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@ -29,7 +29,7 @@ StackNode *pop(StackNode *stack)
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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void *top(StackNode *stack) //Daten des obersten Knoten werden ausgelesen
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{
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return stack->value;
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@ -37,7 +37,7 @@ void *top(StackNode *stack)
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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void clearStack(StackNode *stack) //gesamter Stack wird gefereed
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{
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StackNode *ptr = stack;
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47
timer.c
47
timer.c
@ -1,6 +1,10 @@
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#define _POSIX_C_SOURCE 199309L
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#include "timer.h"
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#if __APPLE__
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#include <stdio.h>
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#include <time.h>
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/*#if __APPLE__
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#include <sys/time.h>
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static struct timespec start = {0, 0};
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@ -38,18 +42,55 @@ static clock_t startClocks = 0;
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void startTimer()
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{
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startClocks = clock();
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printf("\nstartclocks: %ld\n", startClocks);
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}
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// Returns the time in seconds since startTimer() was called.
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double stopTimer()
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{
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double measuredSeconds = (clock() - (double)startClocks) / CLOCKS_PER_SEC;
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clock_t endClocks = clock();
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printf("\nendclocks: %ld\n", endClocks);
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printf("\ndeltatimer: %ld\n", (endClocks - startClocks));
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printf("CLOCKS_PER_SECONDS: %ld\n", CLOCKS_PER_SEC);
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double measuredSeconds = (double)(endClocks - startClocks) / CLOCKS_PER_SEC;
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if(startClocks > 0)
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startClocks = 0;
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else
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measuredSeconds = -1;
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printf("measuredsecondes: %f\n", measuredSeconds);
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return measuredSeconds;
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}
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#endif
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#endif*/
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static struct timespec start;
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void startTimer() {
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clock_gettime(CLOCK_MONOTONIC, &start);
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}
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static struct timespec end;
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double stopTimer() {
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clock_gettime(CLOCK_MONOTONIC, &end);
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double measuredseconds = (double)(end.tv_sec - start.tv_sec) + (double)(end.tv_nsec - start.tv_nsec) * 0.000000001;
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if (start.tv_sec>0 || start.tv_nsec>0){
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end.tv_nsec = 0;
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end.tv_sec =0;
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start.tv_sec = 0;
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start.tv_nsec = 0;
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}else {
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measuredseconds = -1;
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}
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return measuredseconds;
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}
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6
timer.h
6
timer.h
@ -1,6 +1,6 @@
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#ifndef TIMER_H
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#define TIMER_H
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#include <time.h>
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// Usage of time.h: clock() returns the number of clock ticks since program start. CLOCKS_PER_SECONDS represents the
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// number of clock ticks per second.
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@ -10,4 +10,8 @@ void startTimer();
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// Returns the time in seconds since startTimer() was called.
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double stopTimer();
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struct timespec {
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time_t tv_sec;
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long tv_nsec;
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};
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#endif
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