generated from freudenreichan/info2Praktikum-DobleSpiel
stack.c stack.h fertig
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20
stack.c
20
stack.c
@ -10,24 +10,44 @@
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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StackNode *push(StackNode *stack, void *data)
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{
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{
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StackNode* stacknew = malloc(sizeof(StackNode));
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stacknew->value = data;
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stacknew->prev = stack;
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return stacknew;
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}
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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StackNode *pop(StackNode *stack)
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{
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{
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StackNode *ptr = stack->prev;
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free(stack);
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return ptr;
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}
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}
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// Returns the data of the top element.
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// Returns the data of the top element.
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void *top(StackNode *stack)
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void *top(StackNode *stack)
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{
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{
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return stack->value;
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}
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}
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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void clearStack(StackNode *stack)
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{
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{
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StackNode *ptr = stack;
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while (ptr != NULL) {
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StackNode *prev = ptr->prev;
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free(ptr->value);
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free(ptr);
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ptr = prev;
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}
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}
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}
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4
stack.h
4
stack.h
@ -8,6 +8,10 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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//TODO: passenden Datentyp als struct anlegen
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typedef struct {
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void* value;
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StackNode* prev;
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} StackNode;
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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StackNode *push(StackNode *stack, void *data);
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