minor adjustments to checkBarriers(), now properly checks for obstacles
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@ -24,12 +24,10 @@ public class RumbleBot extends Bot
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protected char nextMove(View view)
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{
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checkBarriers(view);
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return walk();
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}
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//@TODO: add walk() logic
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private char walk()
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{
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if (inDanger(view))
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{
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//run away
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}
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if(moves.isEmpty())
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{
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moves += ' ';
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@ -66,11 +64,11 @@ public class RumbleBot extends Bot
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int rightIndex = centerIndex + 1;
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//these need to be changed to account for obstacles etc.
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frontIsBlocked = view.data.charAt(frontIndex) == '*';
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backIsBlocked = view.data.charAt(backIndex) == '*';
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leftIsBlocked = view.data.charAt(leftIndex) == '*';
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rightIsBlocked = view.data.charAt(rightIndex) == '*';
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frontIsBlocked = view.data.charAt(frontIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X';
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backIsBlocked = view.data.charAt(backIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X';
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leftIsBlocked = view.data.charAt(leftIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X';
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rightIsBlocked = view.data.charAt(rightIndex) == '~' || view.data.charAt(frontIndex) == '#' || view.data.charAt(frontIndex) == 'X';
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trapped = frontIsBlocked && backIsBlocked && leftIsBlocked && rightIsBlocked;
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}
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}
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