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@@ -6,9 +6,12 @@ |
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* Der Rover ist beim ersten Treffer zerstört. Wer überlebt am längsten? |
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* docker run --rm -p 63187:63187 mediaeng/bots rumble |
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*/ |
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public class RumbleBot extends Bot{ |
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public class RumbleBot extends Bot |
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{ |
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private String moves = ""; |
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public static void main(String[] args) { |
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private boolean frontIsBlocked, backIsBlocked, leftIsBlocked, rightIsBlocked, trapped; |
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public static void main(String[] args) |
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{ |
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Bot rumbleBot = new RumbleBot(args); |
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rumbleBot.run(); |
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} |
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@@ -18,17 +21,61 @@ public class RumbleBot extends Bot{ |
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} |
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//@TODO: add nextMove() logic |
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protected char nextMove(View view){ |
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protected char nextMove(View view) |
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{ |
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checkBarriers(view); |
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return walk(); |
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} |
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//@TODO: add walk() logic |
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private char walk() { |
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if(moves.isEmpty()){ |
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private char walk() |
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{ |
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if(moves.isEmpty()) |
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{ |
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moves += ' '; |
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} |
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char nextMove = moves.charAt(0); |
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moves = moves.substring(1); |
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return nextMove; |
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} |
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//checks if we are in the line of fire of other players. returns true if that is the case. bot should try it's best to move away |
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private boolean inDanger(View ciew) |
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{ |
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return false; |
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} |
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//returns the index number in the string at the specified "coordinate" |
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//x is left to right, y is top to bottom |
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private int IndexAt(int width, int x, int y) |
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{ |
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return width * y + x; |
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} |
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//resets the list of currently planned moves to be empty. intended for when a change in information necessitates an immediate change in plans |
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private void resetMoves() |
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{ |
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moves = ""; |
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} |
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//sets several variables based on the bot's current position that help with navigating |
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private void checkBarriers(View view) |
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{ |
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int centerCoordinates = view.width / 2; |
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int centerIndex = IndexAt(view.width, centerCoordinates, centerCoordinates); |
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int frontIndex = IndexAt(view.width, centerCoordinates, centerCoordinates - 1); |
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int backIndex = IndexAt(view.width, centerCoordinates, centerCoordinates + 1); |
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int leftIndex = centerIndex - 1; |
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int rightIndex = centerIndex + 1; |
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//these need to be changed to account for obstacles etc. |
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frontIsBlocked = view.data.charAt(frontIndex) == '*'; |
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backIsBlocked = view.data.charAt(backIndex) == '*'; |
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leftIsBlocked = view.data.charAt(leftIndex) == '*'; |
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rightIsBlocked = view.data.charAt(rightIndex) == '*'; |
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trapped = frontIsBlocked && backIsBlocked && leftIsBlocked && rightIsBlocked; |
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} |
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} |