revert 93da8ea94d7e97cd614705fea32f85ef061c78c8
revert Added Schröder Changes to makefiles and 49 other files
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8dc8b060f2
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@ -1,9 +1,9 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall
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CFLAGS = -g -Wall -I$(raylibfolder)
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LDFLAGS = -lGL -lX11 -lm
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LDFLAGS = -lGL -lX11 -lm
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BINARIES = ./linux
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BINARIES = ./linux
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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@ -28,7 +28,7 @@ game.o: game.c
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$(CC) $(CFLAGS) -c game.c
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$(CC) $(CFLAGS) -c game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c
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$(CC) $(CFLAGS) -c graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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@ -41,6 +41,20 @@ int main(int argc, char *argv[])
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// Start the game if successful
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// Start the game if successful
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// error message if some words couldn't be placed
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// error message if some words couldn't be placed
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if (placedWords == wordCount)
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{
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printf("All words have been placed successfully.\n");
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// Start graphical game
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startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
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}
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else
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{
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fprintf(stderr, "Error: Only %u out of %u words could be placed.\n", placedWords, wordCount);
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fprintf(stderr, "Try reducing the number or length of words.\n");
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exitCode = EXIT_FAILURE;
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}
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}
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}
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else
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else
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{
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{
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@ -13,6 +13,9 @@ unityfolder = ./unity
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wordsalad_initial:
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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wordsalad_myversion:
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$(CC) -o wordsalad_myversion $(BINARIES) main.c $(BINARIES)/libwordsalad.a
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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# --------------------------
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# --------------------------
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@ -43,4 +46,4 @@ test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
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# Clean
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# Clean
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# --------------------------
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# --------------------------
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clean:
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clean:
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rm -f *.o wordsalad $(TEST_BIN)
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rm -f *.o wordsalad $(TEST_BIN)
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@ -2,6 +2,7 @@
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#include <time.h>
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#include <time.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <stdio.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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@ -13,11 +14,96 @@
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// Creates the word salad by placing words randomly and filling empty spaces
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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{
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// Zufall initialisieren
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srand(time(NULL));
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// 1. Spielfeld leeren
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for (unsigned int i = 0; i < searchFieldLen; i++)
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{
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for (unsigned int j = 0; j < searchFieldLen; j++)
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{
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salad[i][j] = EMPTY_CHAR;
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}
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}
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// 2. Wörter platzieren
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for (unsigned int w = 0; w < wordCount; w++)
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{
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const char *word = words[w];
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unsigned int wordLen = strlen(word);
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for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++)
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{
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// zufällige Startposition
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int row = rand() % searchFieldLen;
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int col = rand() % searchFieldLen;
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// zufällige Richtung: 0 = horizontal, 1 = vertikal
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int direction = rand() % 2;
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int canPlace = 1;
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// Nur prüfen, ob Buchstaben passen (gleiche erlaubt, leer erlaubt)
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for (unsigned int k = 0; k < wordLen; k++)
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{
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int r = row + (direction == 1 ? k : 0);
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int c = col + (direction == 0 ? k : 0);
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// Wenn außerhalb des Feldes -> abbrechen
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if (r >= (int)searchFieldLen || c >= (int)searchFieldLen)
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{
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canPlace = 0;
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break;
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}
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// Wenn belegt mit anderem Buchstaben -> abbrechen
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if (salad[r][c] != EMPTY_CHAR && salad[r][c] != word[k])
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{
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canPlace = 0;
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break;
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}
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}
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// Wenn möglich, das Wort setzen
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if (canPlace)
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{
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for (unsigned int k = 0; k < wordLen; k++)
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{
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int r = row + (direction == 1 ? k : 0);
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int c = col + (direction == 0 ? k : 0);
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if (r < (int)searchFieldLen && c < (int)searchFieldLen)
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salad[r][c] = word[k];
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}
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break; // Wort erfolgreich platziert
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}
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}
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}
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// 3. Leere Felder mit Zufallsbuchstaben füllen
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for (unsigned int i = 0; i < searchFieldLen; i++)
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{
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for (unsigned int j = 0; j < searchFieldLen; j++)
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{
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if (salad[i][j] == EMPTY_CHAR)
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{
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salad[i][j] = 'A' + (rand() % 26);
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}
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}
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}
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return 0;
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}
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}
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// Prints the word salad to console
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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{
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for (unsigned int i = 0; i < searchFieldLen; i++)
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{
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for (unsigned int j = 0; j < searchFieldLen; j++)
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{
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printf("%c ", salad[i][j]);
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}
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printf("\n");
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}
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}
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}
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@ -8,5 +8,5 @@
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// Read words from file and store in 'words' array
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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printf("Hallo");
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}
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}
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@ -1,9 +1,9 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall
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CFLAGS = -g -Wall -I$(raylibfolder)
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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BINARIES = ./windows
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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@ -12,6 +12,7 @@ unityfolder = ./unity
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wordsalad_initial:
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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# --------------------------
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# --------------------------
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@ -22,13 +23,13 @@ main.o: main.c
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$(CC) -c $(CFLAGS) main.c
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$(CC) -c $(CFLAGS) main.c
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input.o: input.c
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input.o: input.c
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$(CC) -c $(CFLAGS) input.c
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$(CC) -c $(CFLAGS)input.c
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game.o: game.c
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game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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$(CC) -c $(CFLAGS) game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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@ -2,4 +2,4 @@ Yeti,Nessie Werwolf; Vampir
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Monster
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Monster
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Hydra;Frankenstein
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Hydra;Frankenstein
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Dracula;KingKong;Gremlin;Kobold,Hexe;Poltergeist
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Dracula;KingKong;Gremlin;Kobold,Hexe;Poltergeist
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Gespenst, Oger
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Gespenst, Ogerp
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