import pygame from game import Game import compute BLACK = (0, 0, 0) GREEN = (0, 255, 0) RED = (255, 0, 0) class CubeGame(Game): """Der Wuerfel dreht sich um den eigenen Mittelpunkt""" def __init__(self,title: str = "Cube: The Game", fps: int = 60, size: tuple[int, int] = (1280, 800),) -> None: """Legt Startposition, Drehwinkel und Rotationsmatrix fest.""" super().__init__(title, fps, size) self.cube_corner_points = [(-1, -1, -1), ( 1, -1, -1), (1, 1, -1), (-1, 1, -1), (-1, -1, 1), ( 1, -1, 1), ( 1, 1, 1), (-1, 1, 1)] self.cube_edges = [(0, 1), (0, 3), (0, 4), (6, 2), (6, 7), (6, 5), (1, 2), (1, 5), (3, 7), (3, 2), (4, 5), (4, 7)] self.screen_middle = (self.size[0]// 2, self.size[1] // 2) self.spin = .05 self.camera_scale_ortho = 150 self.camera_scale_project = 400 self.orthogonal = False self.direction = (0, 0) def handle_event(self, event): if not super().handle_event(event): return False if event.type == pygame.KEYDOWN: print(self.direction) if event.key == pygame.K_UP: self.direction = (max(-1, self.direction[0] - .1), self.direction[1]) if event.key == pygame.K_DOWN: self.direction = (min(1, self.direction[0] + .1), self.direction[1]) if event.key == pygame.K_RIGHT: self.direction = (self.direction[0], max(-1, self.direction[1] - .1)) if event.key == pygame.K_LEFT: self.direction = ( self.direction[0], min(1, self.direction[1] + .1)) if event.key == pygame.K_SPACE: self.orthogonal = not self.orthogonal return True def rotate(self, axis, dir=1): for point in range(len(self.cube_corner_points)): point_matrix = [[self.cube_corner_points[point][0]], [self.cube_corner_points[point][1]], [self.cube_corner_points[point][2]]] point_temp = compute.matmul(compute.rot_3d(self.spin*dir, axis), point_matrix) self.cube_corner_points[point] = (point_temp[0][0], point_temp[1][0], point_temp[2][0]) def update_game(self) -> bool: """Dreht den Mond ein Stück weiter.""" if self.direction[0] != 0: self.rotate("x", self.direction[0]) if self.direction[1] != 0: self.rotate("y", self.direction[1]) self.direction = (round(self.direction[0], 4), round(self.direction[1], 4)) return True def draw_game(self) -> None: """Zeichnet Erde und Mond.""" self.screen.fill(BLACK) for edge in self.cube_edges: point2d_a = self.to_middle(self.perspective(self.cube_corner_points[edge[0]])) point2d_b = self.to_middle(self.perspective(self.cube_corner_points[edge[1]])) pygame.draw.line(self.screen, RED, point2d_a, point2d_b) for point in self.cube_corner_points: point2d = self.to_middle(self.perspective(point)) pygame.draw.circle(self.screen, GREEN, point2d, 5) pygame.display.flip() def perspective(self, point): if self.orthogonal: return self.orthogonal_perspective(point) return self.project_perspective(point) def orthogonal_perspective(self, point): return compute.project_ortho(point, scale=self.camera_scale_ortho) def project_perspective(self, point): return compute.project_perspective(point, scale=self.camera_scale_project) def to_middle(self, point): return point[0] + self.screen_middle[0], point[1] + self.screen_middle[1] if __name__ == "__main__": cube = CubeGame() cube.run()