#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix matrix = { rows , cols }; matrix.matrixptr = malloc((sizeof(MatrixType)*rows*cols)); return matrix; } void clearMatrix(Matrix *matrix) { free(*matrix); } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { *(matrix.matrixptr+(rowIdx*colIdx)) = value; } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { MatrixType value; matrix[rowIdx][colIdx] = value; return value; } Matrix add(const Matrix matrix1, const Matrix matrix2) { } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { }