import pygame class Game: def __init__(self, width=800, height=600, fps=60, title="Game"): pygame.init() self.width = width self.height = height self.fps = fps self.title = title self.screen = pygame.display.set_mode((width, height)) pygame.display.set_caption(title) self.clock = pygame.time.Clock() self.running = True def run(self): """Startet die Hauptschleife.""" while self.running: dt = self.clock.tick(self.fps) / 1000 # Zeit seit letztem Frame for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False self.update(dt) self.draw(self.screen) pygame.display.flip() pygame.quit() # Diese beiden Methoden überschreibst du in Unterklassen: def update(self, dt: float): pass def draw(self, surface: pygame.Surface): pass