2025-10-28 15:22:53 +01:00

33 lines
984 B
Python

import pygame
class Game:
def __init__(self, width=800, height=600, fps=60, title="Game"):
pygame.init()
self.width = width
self.height = height
self.fps = fps
self.title = title
self.screen = pygame.display.set_mode((width, height))
pygame.display.set_caption(title)
self.clock = pygame.time.Clock()
self.running = True
def run(self):
"""Startet die Hauptschleife."""
while self.running:
dt = self.clock.tick(self.fps) / 1000 # Zeit seit letztem Frame
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
self.update(dt)
self.draw(self.screen)
pygame.display.flip()
pygame.quit()
# Diese beiden Methoden überschreibst du in Unterklassen:
def update(self, dt: float):
pass
def draw(self, surface: pygame.Surface):
pass