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- /*
- MMO Client/Server Framework using ASIO
- "Happy Birthday Mrs Javidx9!" - javidx9
-
- Videos:
- Part #1: https://youtu.be/2hNdkYInj4g
- Part #2: https://youtu.be/UbjxGvrDrbw
-
- License (OLC-3)
- ~~~~~~~~~~~~~~~
-
- Copyright 2018 - 2020 OneLoneCoder.com
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions
- are met:
-
- 1. Redistributions or derivations of source code must retain the above
- copyright notice, this list of conditions and the following disclaimer.
-
- 2. Redistributions or derivative works in binary form must reproduce
- the above copyright notice. This list of conditions and the following
- disclaimer must be reproduced in the documentation and/or other
- materials provided with the distribution.
-
- 3. Neither the name of the copyright holder nor the names of its
- contributors may be used to endorse or promote products derived
- from this software without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- Links
- ~~~~~
- YouTube: https://www.youtube.com/javidx9
- Discord: https://discord.gg/WhwHUMV
- Twitter: https://www.twitter.com/javidx9
- Twitch: https://www.twitch.tv/javidx9
- GitHub: https://www.github.com/onelonecoder
- Homepage: https://www.onelonecoder.com
-
- Author
- ~~~~~~
- David Barr, aka javidx9, ©OneLoneCoder 2019, 2020
-
- */
-
- #pragma once
- #include "net_common.h"
- #include "net_connection.h"
- namespace net
- {
- template <typename T>
- class ClientInterface
- {
- public:
- ClientInterface()
- {}
-
- virtual ~ClientInterface()
- {
- // If the client is destroyed, always try and disconnect from server
- Disconnect();
- }
-
- public:
- // Connect to server with hostname/ip-address and port
- bool Connect(const std::string& host, const uint16_t port)
- {
- try
- {
- // Resolve hostname/ip-address into tangiable physical address
- asio::ip::tcp::resolver resolver(m_context);
- asio::ip::tcp::resolver::results_type endpoints = resolver.resolve(host, std::to_string(port));
-
- // Create connection
- m_connection = std::make_unique<Connection<T>>(Connection<T>::Owner::CLIENT, m_context, asio::ip::tcp::socket(m_context), m_qMessagesIn);
-
- // Tell the connection object to connect to server
- m_connection->ConnectToServer(endpoints);
-
- // Start Context Thread
- thrContext = std::thread([this]() { m_context.run(); });
- }
- catch (std::exception& e)
- {
- std::cerr << "Client Exception: " << e.what() << "\n";
- return false;
- }
- return true;
- }
-
- // Disconnect from server
- void Disconnect()
- {
- // If connection exists, and it's connected then...
- if(IsConnected())
- {
- // ...disconnect from server gracefully
- m_connection->Disconnect();
- }
-
- // Either way, we're also done with the asio context...
- m_context.stop();
- // ...and its thread
- if (thrContext.joinable())
- thrContext.join();
-
- // Destroy the connection object
- m_connection.release();
- }
-
- // Check if client is actually connected to a server
- bool IsConnected()
- {
- if (m_connection)
- return m_connection->IsConnected();
- else
- return false;
- }
-
- public:
- // Send message to server
- void Send(const Message<T>& msg)
- {
- if (IsConnected())
- m_connection->Send(msg);
- }
-
- // Retrieve queue of messages from server
- net::ts_dequeue<OwnedMessage<T>>& Incoming()
- {
- return m_qMessagesIn;
- }
-
- protected:
- // asio context handles the data transfer...
- asio::io_context m_context;
- // ...but needs a thread of its own to execute its work commands
- std::thread thrContext;
- // The client has a single instance of a "connection" object, which handles data transfer
- std::unique_ptr<Connection<T>> m_connection;
-
- private:
- // This is the thread safe queue of incoming messages from server
- net::ts_dequeue<OwnedMessage<T>> m_qMessagesIn;
- };
- }
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