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A working Version of the GameOfLifeAssignment by Marie Trexler

master
Marie Trexler 2 years ago
parent
commit
7c967ddab4
2 changed files with 149 additions and 8 deletions
  1. 98
    7
      src/Life.java
  2. 51
    1
      test/LifeTest.java

+ 98
- 7
src/Life.java View File

@@ -1,17 +1,22 @@
//Bearbeitet von: Marie Trexler
import java.util.Arrays;
public class Life implements ILife {

String[] gameWorld;
public static void main(String[] args) {
Life l = new Life(new String[] { " ",
Life l = new Life( new String[] { " ",
" ",
" *** ",
" ",
" " });
" "});
l = (Life) l.nextGeneration();
}

}

public Life() {
public Life() {
nukeAll();

}

public Life(String[] setup) {
@@ -19,37 +24,123 @@ public class Life implements ILife {
for (int y = 0; y < setup.length; y++)
for (int x = 0; x < setup[y].length(); x++)
if (setup[y].charAt(x) != ' ')
setAlive(x, y);
setAlive(x, y);

}


@Override
public void nukeAll() {
// TODO Auto-generated method stub
gameWorld = new String[]{" ",
" ",
" ",
" ",
" "};

}

@Override
public void setAlive(int x, int y) {
// TODO Auto-generated method stub
String newString ="";
for(int i=0; i< gameWorld[y].length(); i++){
if(i==x)
newString +='*';
else
newString += gameWorld[y].charAt(i);

}
gameWorld[y]=newString;
}

@Override
public void setDead(int x, int y) {
// TODO Auto-generated method stub
String newString ="";
for(int i=0; i< gameWorld[y].length(); i++){
if(i==x)
newString +=' ';
else
newString += gameWorld[y].charAt(i);

}
gameWorld[y]=newString;
}

@Override
public boolean isAlive(int x, int y) {
// TODO Auto-generated method stub
if(gameWorld[y].charAt(x) =='*'){
return true;}
else{
return false;
}
}}

@Override
public ILife nextGeneration() {
// TODO Auto-generated method stub
return null;
Life newWorld = new Life();
for(int y=0; y< gameWorld.length;y++){
for(int x= 0; x <gameWorld[y].length(); x++){
int neighbor = countNeighbor(x, y);
if(isAlive(x,y)) {
if (neighbor == 3 || neighbor == 2) {
newWorld.setAlive(x, y);
}
if (neighbor < 2 || neighbor > 3) {
newWorld.setDead(x, y);
}
}
if(!isAlive(x,y)) {
if (neighbor == 3) {
newWorld.setAlive(x, y);
} else {
newWorld.setDead(x, y);
}
}
}
}
newWorld.showBoard();
return newWorld;
}

public int countNeighbor(int x, int y) {
int counter=0;
if(y-1 >=0){
for(int i =x-1; i<= x+1;i++){
if(i>=0 && i< gameWorld[y-1].length()){
if(isAlive(i,y-1)){
counter++;
}
}
}
}
if(y+1 <gameWorld.length){
for(int i =x-1; i<= x+1;i++){
if(i>=0 && i< gameWorld[y+1].length()){
if(isAlive(i,y+1)){
counter++;
}
}
}
}
if(x-1>=0){
if(isAlive(x-1,y)){
counter++;
}
}
if( x+1< gameWorld[y].length()){
if(isAlive(x+1,y)){
counter++;
}
}
return counter;
}

public void showBoard() {
for (int i = 0; i < gameWorld.length; i++)
System.out.println(Arrays.toString(new String[]{gameWorld[i]}));
}

}

+ 51
- 1
test/LifeTest.java View File

@@ -1,8 +1,23 @@
//Bearbeitet von: Marie Trexler
import org.junit.Test;
import static org.junit.Assert.*;

public class LifeTest {

@Test
public void nuke() {
// Arrange: drei lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(0, 2);

// Act: Alles wird ausgelöscht
l.nukeAll();

// Assert: Alle Rasterpunkt sterben
assertFalse(l.isAlive(0, 1));
}
@Test
public void createNewCell() {
@@ -22,16 +37,51 @@ public class LifeTest {

@Test
public void destroyLonelyCell() {
// Arrange: drei lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(0, 2);

// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();

// Assert: Rasterpunkt mit weniger als zwei Nachbarn soll sterben
assertFalse(nextGen.isAlive(0, 2));
}


@Test
public void keepAliveCell() {
// Arrange: drei lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(0, 2);

// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();

// Assert: Rasterpunkt mit mindestens zwei aber weniger als vier Nachbarn soll leben
assertTrue(nextGen.isAlive(0, 1));
}


@Test
public void destroyCrowdedCell() {
// Arrange: fünf lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(0, 2);
l.setAlive(1, 1);
l.setAlive(1, 0);

// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();

// Assert: Rasterpunkt mit mehr als drei Nachbarn soll sterben
assertFalse(nextGen.isAlive(0, 1));
}



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