Doblespiel V1

This commit is contained in:
Efe Turhan 2025-12-03 13:25:27 +01:00
parent 7714634f58
commit 4515fc0b8d
22 changed files with 714 additions and 92 deletions

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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_PARAMETERS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
<option name="/Default/CodeStyle/EditorConfig/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
</component>
</project>

6
.idea/vcs.xml generated Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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@ -1,36 +1,97 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stack.h"
#include "bintree.h"
//TODO: binären Suchbaum implementieren
/* * `addToTree`: fügt ein neues Element in den Baum ein (rekursiv),
* `clearTree`: gibt den gesamten Baum frei (rekursiv),
* `treeSize`: zählt die Knoten im Baum (rekursiv),
* `nextTreeData`: Traversierung mit Hilfe des zuvor implementierten Stacks. */
// Statischer Stack für die Iteration (ersetzt das externe Argument)
static StackNode *iteratorStack = NULL;
// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
{
if (root == NULL) {
TreeNode *newNode = (TreeNode *)malloc(sizeof(TreeNode));
if (!newNode) return NULL;
newNode->data = malloc(dataSize);
if (newNode->data) {
memcpy(newNode->data, data, dataSize);
} else {
free(newNode);
return NULL;
}
newNode->left = NULL;
newNode->right = NULL;
if (isDuplicate) *isDuplicate = 0; // Neu eingefügt
return newNode;
}
int cmp = compareFct(data, root->data);
if (cmp < 0) {
root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
} else if (cmp > 0) {
root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
} else {
// Element existiert bereits
if (isDuplicate == NULL) {
// Wenn isDuplicate NULL ist, explizit erlauben (siehe Aufgabenstellung/Kommentar)
// Wir fügen es rechts ein
root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
} else {
// Duplikat melden und NICHT einfügen
*isDuplicate = 1;
}
}
return root;
}
// Hilfsfunktion: Schiebt Node und alle linken Kinder auf den Stack
static void pushLeft(StackNode **stack, TreeNode *node) {
while (node != NULL) {
*stack = push(*stack, node);
node = node->left;
}
}
// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
// Use your implementation of a stack to organize the iterator. Push the root node and all left nodes first. On returning the next element,
// push the top node and push all its left nodes.
void *nextTreeData(TreeNode *root)
{
// Wenn root übergeben wird, starte neue Iteration
if (root != NULL) {
clearStack(iteratorStack);
iteratorStack = NULL;
pushLeft(&iteratorStack, root);
}
if (top(iteratorStack) == NULL) {
return NULL; // Ende der Iteration
}
TreeNode *current = (TreeNode *)top(iteratorStack);
iteratorStack = pop(iteratorStack);
void *data = current->data;
// Wenn es einen rechten Teilbaum gibt, verarbeite diesen als nächstes
if (current->right != NULL) {
pushLeft(&iteratorStack, current->right);
}
return data;
}
// Releases all memory resources (including data copies).
void clearTree(TreeNode *root)
{
if (root == NULL) return;
clearTree(root->left);
clearTree(root->right);
if (root->data) free(root->data);
free(root);
}
// Returns the number of entries in the tree given by root.
unsigned int treeSize(const TreeNode *root)
{
if (root == NULL) return 0;
return 1 + treeSize(root->left) + treeSize(root->right);
}

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@ -3,6 +3,7 @@
#include <stdlib.h>
// Funktionszeiger für Vergleiche
typedef int (*CompareFctType)(const void *arg1, const void *arg2);
typedef struct node
@ -12,16 +13,16 @@ typedef struct node
struct node *right;
} TreeNode;
// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
// Fügt Daten ein. Akzeptiert Duplikate, wenn isDuplicate NULL ist.
TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate);
// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
// Use your implementation of a stack to organize the iterator. Push the root node and all left nodes first. On returning the next element,
// push the top node and push all its left nodes.
// Iteriert über den Baum (stateful mit internem Stack, wie strtok)
void *nextTreeData(TreeNode *root);
// Releases all memory resources (including data copies).
// Löscht den Baum und die Daten
void clearTree(TreeNode *root);
// Returns the number of entries in the tree given by root.
// Zählt Knoten
unsigned int treeSize(const TreeNode *root);
#endif

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@ -36,6 +36,7 @@ static HighscoreEntry createHighscoreEntry(const char *name, int score)
if(name != NULL)
{
// Kopiert den string und den namen des spielers
strncpy(entry.name, name, MAX_PLAYER_NAME_LEN);
entry.name[MAX_PLAYER_NAME_LEN-1] = '\0';
}
@ -46,6 +47,7 @@ static HighscoreEntry createHighscoreEntry(const char *name, int score)
// Calculate score based on time used and number of shown numbers.
static int calculateScore(double timeInSeconds, unsigned int len)
{
// zieht den gebrauchte zeit von dem scores des spielers ab
return (1000.0 - timeInSeconds) * len;
}

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@ -1 +1,3 @@
player1;3999
irgendjemand;14804
efe;4991
alev;4960

3
main.c
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@ -83,6 +83,9 @@ int main(int argc, char *argv[])
saveHighscores(highscorePath);
clearHighscores();
// Wichtig: Speicher freigeben (wurde in numbers.c via createNumbers malloc'd)
if(numbers) free(numbers);
exitCode = EXIT_SUCCESS;
}

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@ -1,6 +1,7 @@
CC = gcc
FLAGS = -g -Wall -lm
# Betriebssystem erkennen und Variablen laden (hier stehen die Flags drin)
ifeq ($(OS),Windows_NT)
include makefile_windows.variables
else
@ -12,38 +13,29 @@ else
endif
endif
raylibfolder = ./raylib
unityfolder = ./unity
# Objekt-Dateien, die wir für das Spiel brauchen
OBJ = stack.o bintree.o numbers.o timer.o highscore.o
# --------------------------
# Initiales Programm bauen (zum ausprobieren)
# --------------------------
doble_initial:
$(CC) -o doble_initial $(BINARIES)/libdoble_complete.a
# --- Hauptziel: Das Spiel bauen ---
# Hier fügen wir $(LDFLAGS) am Ende hinzu, damit -lopengl32 etc. genutzt werden
doble: main.o $(OBJ)
$(CC) $(FLAGS) main.o $(OBJ) -o doble $(LDFLAGS)
# --------------------------
# Selbst implementiertes Programm bauen
# --------------------------
program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
# --- Hilfsregel: Aus .c mach .o ---
%.o: %.c
$(CC) -c $(FLAGS) $< -o $@
doble : main.o $(program_obj_files)
$(CC) $(FLAGS) $^ -o doble
# --- Tests ---
test_stack: test_stack.c stack.o
$(CC) $(FLAGS) test_stack.c stack.o -o test_stack
$(program_obj_filesobj_files): %.o: %.c
$(CC) -c $(FLAGS) $^ -o $@
test_numbers: test_numbers.c numbers.o bintree.o stack.o
$(CC) $(FLAGS) test_numbers.c numbers.o bintree.o stack.o -o test_numbers
# --------------------------
# Unit Tests
# --------------------------
unitTests:
echo "needs to be implemented"
# --------------------------
# Clean
# --------------------------
# --- Aufräumen ---
clean:
ifeq ($(OS),Windows_NT)
del /f *.o doble
del /f *.o doble.exe test_stack.exe test_numbers.exe
else
rm -f *.o doble
rm -f *.o doble test_stack test_numbers
endif

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@ -5,22 +5,81 @@
#include "numbers.h"
#include "bintree.h"
//TODO: getDuplicate und createNumbers implementieren
/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
* Sicherstellen, dass beim Befüllen keine Duplikate entstehen.
* Duplizieren eines zufälligen Eintrags im Array.
* in `getDuplicate()`: Sortieren des Arrays und Erkennen der doppelten Zahl durch Vergleich benachbarter Elemente. */
// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
// creating random numbers.
unsigned int *createNumbers(unsigned int len)
{
// Vergleichsfunktion für den generischen Baum
static int compareInts(const void *a, const void *b) {
unsigned int va = *(const unsigned int*)a;
unsigned int vb = *(const unsigned int*)b;
if (va < vb) return -1;
if (va > vb) return 1;
return 0;
}
// Returns only the only number in numbers which is present twice. Returns zero on errors.
unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
unsigned int *createNumbers(unsigned int len)
{
if (len < 2) return NULL;
unsigned int *array = (unsigned int *)malloc(len * sizeof(unsigned int));
if (!array) return NULL;
TreeNode *root = NULL;
int isDuplicate = 0;
unsigned int count = 0;
srand(time(NULL));
// 1. Array mit eindeutigen Zahlen füllen
while (count < len - 1) {
// Zufallszahl generieren (Bereich groß genug wählen)
unsigned int r = (rand() % (len * 3)) + 1;
// Versuchen in Baum einzufügen
// Wir übergeben &isDuplicate, damit Duplikate abgelehnt werden
root = addToTree(root, &r, sizeof(unsigned int), compareInts, &isDuplicate);
if (isDuplicate == 0) {
array[count] = r;
count++;
}
}
// Baum wird nicht mehr benötigt
clearTree(root);
// 2. Duplikat erzeugen (einen vorhandenen Wert ans Ende kopieren)
unsigned int dupIndex = rand() % (len - 1);
array[len - 1] = array[dupIndex];
// 3. Mischen
for (unsigned int i = 0; i < len; i++) {
unsigned int j = rand() % len;
unsigned int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
unsigned int getDuplicate(const unsigned int *numbers, unsigned int len)
{
if (!numbers || len < 2) return 0;
unsigned int *copy = (unsigned int *)malloc(len * sizeof(unsigned int));
if (!copy) return 0;
memcpy(copy, numbers, len * sizeof(unsigned int));
// Sortieren
qsort(copy, len, sizeof(unsigned int), compareInts);
unsigned int duplicate = 0;
for (unsigned int i = 0; i < len - 1; i++) {
if (copy[i] == copy[i+1]) {
duplicate = copy[i];
break;
}
}
free(copy);
return duplicate;
}

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@ -1,12 +1,10 @@
#ifndef NUMBERS_H
#define NUMBERS_H
// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
// creating random numbers.
// Erzeugt ein Array mit Zufallszahlen (eine Zahl doppelt)
unsigned int *createNumbers(unsigned int len);
// Returns only the only number in numbers which is present twice. Returns zero on errors.
// Findet das Duplikat
unsigned int getDuplicate(const unsigned int *numbers, unsigned int len);
#endif

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@ -1,33 +1,47 @@
#include <stdlib.h>
#include "stack.h"
//TODO: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück,
* `clearStack`: gibt den gesamten Speicher frei. */
// Pushes data as pointer onto the stack.
// Legt ein Element auf den Stack.
// Erstellt einen neuen Knoten, setzt dessen next-Zeiger auf den aktuellen Stack
// und gibt den neuen Knoten als neuen Stack-Kopf zurück.
StackNode *push(StackNode *stack, void *data)
{
StackNode *newNode = (StackNode *)malloc(sizeof(StackNode));
if (newNode == NULL) {
// Bei Speicherfehler geben wir den alten Stack unverändert zurück
// (oder man könnte das Programm beenden)
return stack;
}
newNode->data = data;
newNode->next = stack;
return newNode;
}
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
// Entfernt das oberste Element.
// Gibt den Zeiger auf das nächste Element zurück (das nun oben liegt).
StackNode *pop(StackNode *stack)
{
if (stack == NULL) {
return NULL;
}
StackNode *nextNodes = stack->next;
free(stack); // Nur den Knoten freigeben, nicht die Daten (data)!
return nextNodes;
}
// Returns the data of the top element.
// Gibt die Daten des obersten Elements zurück.
void *top(StackNode *stack)
{
if (stack == NULL) {
return NULL;
}
return stack->data;
}
// Clears stack and releases all memory.
// Leert den Stack komplett.
void clearStack(StackNode *stack)
{
while (stack != NULL) {
stack = pop(stack);
}
}

24
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@ -1,25 +1,27 @@
#ifndef STACK_H
#define STACK_H
/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
This means that with each new element all other elements are pushed deeper into the stack.
The latest element is taken from the stack. */
#include <stdlib.h>
//TODO: passenden Datentyp als struct anlegen
/* * Der Stack wird hier als einfach verkettete Liste implementiert.
* Der "Stack"-Pointer zeigt immer auf das oberste Element (Head).
*/
// Pushes data as pointer onto the stack.
typedef struct StackNode {
void *data;
struct StackNode *next;
} StackNode;
// Legt ein Element auf den Stack. Gibt den neuen Kopf des Stacks zurück.
StackNode *push(StackNode *stack, void *data);
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
// Entfernt das oberste Element. Gibt den neuen Kopf des Stacks zurück.
StackNode *pop(StackNode *stack);
// Returns the data of the top element.
// Gibt die Daten des obersten Elements zurück (ohne es zu entfernen).
void *top(StackNode *stack);
// Clears stack and releases all memory.
// Leert den Stack komplett.
void clearStack(StackNode *stack);
#endif
#endif

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@ -0,0 +1,62 @@
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "numbers.h"
void test_create_numbers() {
printf("Teste createNumbers...\n");
unsigned int len = 100;
unsigned int *nums = createNumbers(len);
assert(nums != NULL);
// Prüfen, ob genau ein Duplikat vorhanden ist
int duplicates = 0;
for (unsigned int i = 0; i < len; i++) {
for (unsigned int j = i + 1; j < len; j++) {
if (nums[i] == nums[j]) {
duplicates++;
}
}
}
// Es darf genau ein Paar geben, also duplicates == 1
if (duplicates != 1) {
printf("FEHLER: Erwartet wurde genau 1 Duplikat, gefunden wurden %d.\n", duplicates);
}
assert(duplicates == 1);
free(nums);
printf("createNumbers erfolgreich.\n");
}
void test_get_duplicate() {
printf("Teste getDuplicate...\n");
// Testfall 1: 3 ist doppelt
unsigned int arr[] = {1, 5, 8, 3, 9, 3, 2};
unsigned int len = sizeof(arr) / sizeof(arr[0]);
unsigned int dup = getDuplicate(arr, len);
if (dup != 3) {
printf("FEHLER: Erwartet 3, erhalten %u\n", dup);
}
assert(dup == 3);
// Testfall 2: 40 ist doppelt
unsigned int arr2[] = {10, 20, 30, 40, 40};
unsigned int len2 = sizeof(arr2) / sizeof(arr2[0]);
dup = getDuplicate(arr2, len2);
if (dup != 40) {
printf("FEHLER: Erwartet 40, erhalten %u\n", dup);
}
assert(dup == 40);
printf("getDuplicate erfolgreich.\n");
}
int main() {
test_create_numbers();
test_get_duplicate();
return 0;
}

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@ -0,0 +1,68 @@
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "stack.h"
void test_stack_operations() {
printf("Teste Stack Operationen...\n");
// Initialisierung: Der Stack ist einfach ein Pointer auf StackNode, der mit NULL startet
StackNode *s = NULL;
// isEmpty Test: entspricht einfach s == NULL
assert(s == NULL);
int a = 10;
int b = 20;
// PUSH: Gibt den neuen Kopf des Stacks zurück
s = push(s, &a);
assert(s != NULL);
assert(*(int*)top(s) == 10); // Prüfen, ob 10 oben liegt
s = push(s, &b);
assert(*(int*)top(s) == 20); // Prüfen, ob 20 oben liegt
// POP: Gibt den neuen Kopf zurück (das oberste Element wird entfernt)
// Achtung: pop() liefert bei dieser Implementierung NICHT die Daten zurück,
// sondern nur den neuen Stack-Pointer. Wenn man die Daten will, muss man vorher top() nutzen.
// Prüfen vor dem Pop
assert(*(int*)top(s) == 20);
s = pop(s); // 20 wird vom Stack genommen (Node wird freed)
// Jetzt sollte 10 oben liegen
assert(*(int*)top(s) == 10);
s = pop(s); // 10 wird vom Stack genommen
// Stack sollte wieder leer sein
assert(s == NULL);
printf("Stack Operationen erfolgreich.\n");
}
void test_clear_stack() {
printf("Teste Clear Stack...\n");
StackNode *s = NULL;
int data = 42;
for(int i = 0; i < 5; i++) {
s = push(s, &data);
}
clearStack(s);
// Hinweis: clearStack gibt den Speicher frei, kann aber den lokalen Pointer 's'
// hier in der Funktion nicht auf NULL setzen (da C "Call by Value" nutzt).
// Wir setzen ihn manuell auf NULL oder benutzen ihn einfach nicht weiter.
s = NULL;
printf("Clear Stack ausgeführt.\n");
}
int main() {
test_stack_operations();
test_clear_stack();
return 0;
}

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