forked from freudenreichan/info2Praktikum-DobleSpiel
Structur angelegt
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5
stack.c
5
stack.c
@ -10,7 +10,10 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *top = malloc(sizeof(StackNode));
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top->next= stack;
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top->data= data;
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return top;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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5
stack.h
5
stack.h
@ -8,6 +8,11 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode
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{
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void *data;
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struct StackNode *next;
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}StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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