forked from freudenreichan/info2Praktikum-NeuronalesNetz
matrix fehler behoben
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a031bb0b7a
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103
matrix.c
103
matrix.c
@ -1,8 +1,8 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include "matrix.h"
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#include "matrix.h"
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#include <stdio.h>
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// TODO Matrix-Funktionen implementieren
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// Matrix erzeugen
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// Matrix erzeugen
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Matrix createMatrix(unsigned int rows, unsigned int cols)
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Matrix createMatrix(unsigned int rows, unsigned int cols)
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@ -12,28 +12,32 @@ Matrix createMatrix(unsigned int rows, unsigned int cols)
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matrix.rows = 0;
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matrix.rows = 0;
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matrix.cols = 0;
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matrix.cols = 0;
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if (rows == 0 || cols == 0)
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return matrix; // leere Matrix
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// Wenn die Dimensionen gültig sind, Speicher reservieren
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if (rows > 0 && cols > 0)
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{
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matrix.buffer = (MatrixType *)malloc(rows * cols * sizeof(MatrixType));
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matrix.buffer = (MatrixType *)malloc(rows * cols * sizeof(MatrixType));
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if (matrix.buffer != NULL)
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if (!matrix.buffer)
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{
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return matrix; // Speicher konnte nicht reserviert werden
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matrix.rows = rows;
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matrix.rows = rows;
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matrix.cols = cols;
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matrix.cols = cols;
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}
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}
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// Initialisiere alle Werte auf UNDEFINED_MATRIX_VALUE
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for (unsigned int i = 0; i < rows * cols; i++)
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matrix.buffer[i] = UNDEFINED_MATRIX_VALUE;
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return matrix;
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return matrix;
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}
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}
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// Matrix Speicher freigeben
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// Matrix Speicher freigeben
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void clearMatrix(Matrix *matrix)
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void clearMatrix(Matrix *matrix)
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{
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{
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if (matrix->buffer != NULL)
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if (!matrix) return;
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{
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if (matrix->buffer)
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free(matrix->buffer);
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free(matrix->buffer);
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matrix->buffer = NULL;
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matrix->buffer = NULL;
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}
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matrix->rows = 0;
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matrix->rows = 0;
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matrix->cols = 0;
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matrix->cols = 0;
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}
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}
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@ -41,66 +45,83 @@ void clearMatrix(Matrix *matrix)
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// Wert setzen
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// Wert setzen
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void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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{
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{
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if (rowIdx < matrix.rows && colIdx < matrix.cols)
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if (!matrix.buffer) return;
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{
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if (rowIdx >= matrix.rows || colIdx >= matrix.cols) return;
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matrix.buffer[rowIdx * matrix.cols + colIdx] = value;
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matrix.buffer[rowIdx * matrix.cols + colIdx] = value;
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}
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}
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}
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// Wert auslesen
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// Wert auslesen
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MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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{
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{
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if (rowIdx < matrix.rows && colIdx < matrix.cols)
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if (!matrix.buffer) return UNDEFINED_MATRIX_VALUE;
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{
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if (rowIdx >= matrix.rows || colIdx >= matrix.cols) return UNDEFINED_MATRIX_VALUE;
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return matrix.buffer[rowIdx * matrix.cols + colIdx];
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return matrix.buffer[rowIdx * matrix.cols + colIdx];
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}
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}
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return 0; // Fallback
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}
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// Matrizen addieren
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// Matrizen addieren
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Matrix add(const Matrix m1, const Matrix m2)
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Matrix add(const Matrix m1, const Matrix m2)
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{
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{
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if (m1.rows != m2.rows || m1.cols != m2.cols)
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if (!m1.buffer || !m2.buffer) return createMatrix(0,0);
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{
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return createMatrix(0, 0); // Falls Matrix-Dimensionen nicht passen
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}
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// gleiche Dimension
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if (m1.rows == m2.rows && m1.cols == m2.cols)
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{
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Matrix result = createMatrix(m1.rows, m1.cols);
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Matrix result = createMatrix(m1.rows, m1.cols);
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if (result.buffer == NULL) return result;
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if (!result.buffer) return result;
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for (unsigned int r = 0; r < m1.rows; r++)
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for (unsigned int r = 0; r < m1.rows; r++)
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{
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for (unsigned int c = 0; c < m1.cols; c++)
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for (unsigned int c = 0; c < m1.cols; c++)
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{
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result.buffer[r * result.cols + c] = m1.buffer[r * m1.cols + c] + m2.buffer[r * m2.cols + c];
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result.buffer[r * m1.cols + c] =
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getMatrixAt(m1, r, c) + getMatrixAt(m2, r, c);
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}
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}
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return result;
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return result;
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}
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}
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// Matrix2 ist ein Spaltenvektor
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if (m1.rows == m2.rows && m2.cols == 1)
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{
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Matrix result = createMatrix(m1.rows, m1.cols);
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if (!result.buffer) return result;
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for (unsigned int r = 0; r < m1.rows; r++)
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for (unsigned int c = 0; c < m1.cols; c++)
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result.buffer[r * result.cols + c] = m1.buffer[r * m1.cols + c] + m2.buffer[r];
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return result;
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}
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// Matrix1 ist ein Spaltenvektor
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if (m1.rows == m2.rows && m1.cols == 1)
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{
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Matrix result = createMatrix(m2.rows, m2.cols);
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if (!result.buffer) return result;
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for (unsigned int r = 0; r < m2.rows; r++)
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for (unsigned int c = 0; c < m2.cols; c++)
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result.buffer[r * result.cols + c] = m1.buffer[r] + m2.buffer[r * m2.cols + c];
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return result;
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}
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// passt nicht
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return createMatrix(0,0);
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}
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// Matrizen multiplizieren
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// Matrizen multiplizieren
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Matrix multiply(const Matrix m1, const Matrix m2)
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Matrix multiply(const Matrix m1, const Matrix m2)
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{
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{
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if (m1.cols != m2.rows)
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if (!m1.buffer || !m2.buffer) return createMatrix(0,0);
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{
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if (m1.cols != m2.rows) return createMatrix(0,0);
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return createMatrix(0, 0); // Falls Matrix-Dimensionen nicht passen
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}
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Matrix result = createMatrix(m1.rows, m2.cols);
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Matrix result = createMatrix(m1.rows, m2.cols);
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if (result.buffer == NULL) return result;
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if (!result.buffer) return result;
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for (unsigned int r = 0; r < m1.rows; r++)
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for (unsigned int r = 0; r < m1.rows; r++)
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{
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for (unsigned int c = 0; c < m2.cols; c++)
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for (unsigned int c = 0; c < m2.cols; c++)
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{
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{
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MatrixType sum = 0;
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MatrixType sum = 0;
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for (unsigned int k = 0; k < m1.cols; k++)
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for (unsigned int k = 0; k < m1.cols; k++)
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{
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sum += m1.buffer[r * m1.cols + k] * m2.buffer[k * m2.cols + c];
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sum += getMatrixAt(m1, r, k) * getMatrixAt(m2, k, c);
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result.buffer[r * result.cols + c] = sum;
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}
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result.buffer[r * m2.cols + c] = sum;
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}
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}
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}
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return result;
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return result;
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