matrix fehler behoben

This commit is contained in:
Björn 2025-11-18 01:52:43 +01:00
parent a031bb0b7a
commit 6c26652744
3 changed files with 74 additions and 53 deletions

109
matrix.c
View File

@ -1,8 +1,8 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "matrix.h" #include "matrix.h"
#include <stdio.h>
// TODO Matrix-Funktionen implementieren
// Matrix erzeugen // Matrix erzeugen
Matrix createMatrix(unsigned int rows, unsigned int cols) Matrix createMatrix(unsigned int rows, unsigned int cols)
@ -12,28 +12,32 @@ Matrix createMatrix(unsigned int rows, unsigned int cols)
matrix.rows = 0; matrix.rows = 0;
matrix.cols = 0; matrix.cols = 0;
if (rows == 0 || cols == 0)
return matrix; // leere Matrix
// Wenn die Dimensionen gültig sind, Speicher reservieren
if (rows > 0 && cols > 0)
{
matrix.buffer = (MatrixType *)malloc(rows * cols * sizeof(MatrixType)); matrix.buffer = (MatrixType *)malloc(rows * cols * sizeof(MatrixType));
if (matrix.buffer != NULL) if (!matrix.buffer)
{ return matrix; // Speicher konnte nicht reserviert werden
matrix.rows = rows; matrix.rows = rows;
matrix.cols = cols; matrix.cols = cols;
}
} // Initialisiere alle Werte auf UNDEFINED_MATRIX_VALUE
for (unsigned int i = 0; i < rows * cols; i++)
matrix.buffer[i] = UNDEFINED_MATRIX_VALUE;
return matrix; return matrix;
} }
// Matrix Speicher freigeben // Matrix Speicher freigeben
void clearMatrix(Matrix *matrix) void clearMatrix(Matrix *matrix)
{ {
if (matrix->buffer != NULL) if (!matrix) return;
{
if (matrix->buffer)
free(matrix->buffer); free(matrix->buffer);
matrix->buffer = NULL; matrix->buffer = NULL;
}
matrix->rows = 0; matrix->rows = 0;
matrix->cols = 0; matrix->cols = 0;
} }
@ -41,66 +45,83 @@ void clearMatrix(Matrix *matrix)
// Wert setzen // Wert setzen
void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{ {
if (rowIdx < matrix.rows && colIdx < matrix.cols) if (!matrix.buffer) return;
{ if (rowIdx >= matrix.rows || colIdx >= matrix.cols) return;
matrix.buffer[rowIdx * matrix.cols + colIdx] = value; matrix.buffer[rowIdx * matrix.cols + colIdx] = value;
}
} }
// Wert auslesen // Wert auslesen
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{ {
if (rowIdx < matrix.rows && colIdx < matrix.cols) if (!matrix.buffer) return UNDEFINED_MATRIX_VALUE;
{ if (rowIdx >= matrix.rows || colIdx >= matrix.cols) return UNDEFINED_MATRIX_VALUE;
return matrix.buffer[rowIdx * matrix.cols + colIdx];
}
return 0; // Fallback
}
return matrix.buffer[rowIdx * matrix.cols + colIdx];
}
// Matrizen addieren // Matrizen addieren
Matrix add(const Matrix m1, const Matrix m2) Matrix add(const Matrix m1, const Matrix m2)
{ {
if (m1.rows != m2.rows || m1.cols != m2.cols) if (!m1.buffer || !m2.buffer) return createMatrix(0,0);
{
return createMatrix(0, 0); // Falls Matrix-Dimensionen nicht passen
}
// gleiche Dimension
if (m1.rows == m2.rows && m1.cols == m2.cols)
{
Matrix result = createMatrix(m1.rows, m1.cols); Matrix result = createMatrix(m1.rows, m1.cols);
if (result.buffer == NULL) return result; if (!result.buffer) return result;
for (unsigned int r = 0; r < m1.rows; r++) for (unsigned int r = 0; r < m1.rows; r++)
{
for (unsigned int c = 0; c < m1.cols; c++) for (unsigned int c = 0; c < m1.cols; c++)
{ result.buffer[r * result.cols + c] = m1.buffer[r * m1.cols + c] + m2.buffer[r * m2.cols + c];
result.buffer[r * m1.cols + c] =
getMatrixAt(m1, r, c) + getMatrixAt(m2, r, c);
}
}
return result;
}
return result;
}
// Matrix2 ist ein Spaltenvektor
if (m1.rows == m2.rows && m2.cols == 1)
{
Matrix result = createMatrix(m1.rows, m1.cols);
if (!result.buffer) return result;
for (unsigned int r = 0; r < m1.rows; r++)
for (unsigned int c = 0; c < m1.cols; c++)
result.buffer[r * result.cols + c] = m1.buffer[r * m1.cols + c] + m2.buffer[r];
return result;
}
// Matrix1 ist ein Spaltenvektor
if (m1.rows == m2.rows && m1.cols == 1)
{
Matrix result = createMatrix(m2.rows, m2.cols);
if (!result.buffer) return result;
for (unsigned int r = 0; r < m2.rows; r++)
for (unsigned int c = 0; c < m2.cols; c++)
result.buffer[r * result.cols + c] = m1.buffer[r] + m2.buffer[r * m2.cols + c];
return result;
}
// passt nicht
return createMatrix(0,0);
}
// Matrizen multiplizieren // Matrizen multiplizieren
Matrix multiply(const Matrix m1, const Matrix m2) Matrix multiply(const Matrix m1, const Matrix m2)
{ {
if (m1.cols != m2.rows) if (!m1.buffer || !m2.buffer) return createMatrix(0,0);
{ if (m1.cols != m2.rows) return createMatrix(0,0);
return createMatrix(0, 0); // Falls Matrix-Dimensionen nicht passen
}
Matrix result = createMatrix(m1.rows, m2.cols); Matrix result = createMatrix(m1.rows, m2.cols);
if (result.buffer == NULL) return result; if (!result.buffer) return result;
for (unsigned int r = 0; r < m1.rows; r++) for (unsigned int r = 0; r < m1.rows; r++)
{
for (unsigned int c = 0; c < m2.cols; c++) for (unsigned int c = 0; c < m2.cols; c++)
{ {
MatrixType sum = 0; MatrixType sum = 0;
for (unsigned int k = 0; k < m1.cols; k++) for (unsigned int k = 0; k < m1.cols; k++)
{ sum += m1.buffer[r * m1.cols + k] * m2.buffer[k * m2.cols + c];
sum += getMatrixAt(m1, r, k) * getMatrixAt(m2, k, c); result.buffer[r * result.cols + c] = sum;
}
result.buffer[r * m2.cols + c] = sum;
}
} }
return result; return result;