#include #include #include "matrix.h" #include // Matrix erzeugen Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix matrix; matrix.buffer = NULL; matrix.rows = 0; matrix.cols = 0; if (rows == 0 || cols == 0) return matrix; // leere Matrix matrix.buffer = (MatrixType *)malloc(rows * cols * sizeof(MatrixType)); if (!matrix.buffer) return matrix; // Speicher konnte nicht reserviert werden matrix.rows = rows; matrix.cols = cols; // Initialisiere alle Werte auf UNDEFINED_MATRIX_VALUE for (unsigned int i = 0; i < rows * cols; i++) matrix.buffer[i] = UNDEFINED_MATRIX_VALUE; return matrix; } // Matrix Speicher freigeben void clearMatrix(Matrix *matrix) { if (!matrix) return; if (matrix->buffer) free(matrix->buffer); matrix->buffer = NULL; matrix->rows = 0; matrix->cols = 0; } // Wert setzen void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (!matrix.buffer) return; if (rowIdx >= matrix.rows || colIdx >= matrix.cols) return; matrix.buffer[rowIdx * matrix.cols + colIdx] = value; } // Wert auslesen MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (!matrix.buffer) return UNDEFINED_MATRIX_VALUE; if (rowIdx >= matrix.rows || colIdx >= matrix.cols) return UNDEFINED_MATRIX_VALUE; return matrix.buffer[rowIdx * matrix.cols + colIdx]; } // Matrizen addieren Matrix add(const Matrix m1, const Matrix m2) { if (!m1.buffer || !m2.buffer) return createMatrix(0,0); // gleiche Dimension if (m1.rows == m2.rows && m1.cols == m2.cols) { Matrix result = createMatrix(m1.rows, m1.cols); if (!result.buffer) return result; for (unsigned int r = 0; r < m1.rows; r++) for (unsigned int c = 0; c < m1.cols; c++) result.buffer[r * result.cols + c] = m1.buffer[r * m1.cols + c] + m2.buffer[r * m2.cols + c]; return result; } // Matrix2 ist ein Spaltenvektor if (m1.rows == m2.rows && m2.cols == 1) { Matrix result = createMatrix(m1.rows, m1.cols); if (!result.buffer) return result; for (unsigned int r = 0; r < m1.rows; r++) for (unsigned int c = 0; c < m1.cols; c++) result.buffer[r * result.cols + c] = m1.buffer[r * m1.cols + c] + m2.buffer[r]; return result; } // Matrix1 ist ein Spaltenvektor if (m1.rows == m2.rows && m1.cols == 1) { Matrix result = createMatrix(m2.rows, m2.cols); if (!result.buffer) return result; for (unsigned int r = 0; r < m2.rows; r++) for (unsigned int c = 0; c < m2.cols; c++) result.buffer[r * result.cols + c] = m1.buffer[r] + m2.buffer[r * m2.cols + c]; return result; } // passt nicht return createMatrix(0,0); } // Matrizen multiplizieren Matrix multiply(const Matrix m1, const Matrix m2) { if (!m1.buffer || !m2.buffer) return createMatrix(0,0); if (m1.cols != m2.rows) return createMatrix(0,0); Matrix result = createMatrix(m1.rows, m2.cols); if (!result.buffer) return result; for (unsigned int r = 0; r < m1.rows; r++) for (unsigned int c = 0; c < m2.cols; c++) { MatrixType sum = 0; for (unsigned int k = 0; k < m1.cols; k++) sum += m1.buffer[r * m1.cols + k] * m2.buffer[k * m2.cols + c]; result.buffer[r * result.cols + c] = sum; } return result; }