#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren // Matrix erzeugen Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix matrix; matrix.rows = rows; matrix.cols = cols; if (rows == 0 || cols == 0) { matrix.buffer = NULL; return matrix; } matrix.buffer = (MatrixType *)malloc(rows * cols * sizeof(MatrixType)); if (matrix.buffer == NULL) { matrix.rows = 0; matrix.cols = 0; } return matrix; } // Matrix Speicher freigeben void clearMatrix(Matrix *matrix) { if (matrix->buffer != NULL) { free(matrix->buffer); matrix->buffer = NULL; } matrix->rows = 0; matrix->cols = 0; } // Wert setzen void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (rowIdx < matrix.rows && colIdx < matrix.cols) { matrix.buffer[rowIdx * matrix.cols + colIdx] = value; } } // Wert auslesen MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (rowIdx < matrix.rows && colIdx < matrix.cols) { return matrix.buffer[rowIdx * matrix.cols + colIdx]; } return 0; // Fallback } // Matrizen addieren Matrix add(const Matrix m1, const Matrix m2) { if (m1.rows != m2.rows || m1.cols != m2.cols) { return createMatrix(0, 0); // Falls Matrix-Dimensionen nicht passen } Matrix result = createMatrix(m1.rows, m1.cols); if (result.buffer == NULL) return result; for (unsigned int r = 0; r < m1.rows; r++) { for (unsigned int c = 0; c < m1.cols; c++) { result.buffer[r * m1.cols + c] = getMatrixAt(m1, r, c) + getMatrixAt(m2, r, c); } } return result; } // Matrizen multiplizieren Matrix multiply(const Matrix m1, const Matrix m2) { if (m1.cols != m2.rows) { return createMatrix(0, 0); // Falls Matrix-Dimensionen nicht passen } Matrix result = createMatrix(m1.rows, m2.cols); if (result.buffer == NULL) return result; for (unsigned int r = 0; r < m1.rows; r++) { for (unsigned int c = 0; c < m2.cols; c++) { MatrixType sum = 0; for (unsigned int k = 0; k < m1.cols; k++) { sum += getMatrixAt(m1, r, k) * getMatrixAt(m2, k, c); } result.buffer[r * m2.cols + c] = sum; } } return result; }