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- #pragma once
-
- #include "DataChannelSimulation.h"
- #include "HardwareTaskSimulation.h"
-
- #include <cinttypes>
- #include <vector>
-
- class Hardware {
- public:
- static Hardware * getInstance();
- ~Hardware();
-
- void write( uint32_t base, uint32_t offset, uint32_t value );
- uint32_t read( uint32_t base, uint32_t offset );
-
- private:
- Hardware();
- Hardware( const Hardware & ) = delete;
-
- static Hardware * instance;
-
- std::vector< DataChannelSimulation * > dataChannel;
- std::vector< HardwareTaskSimulation * > task;
- std::vector< task_function > function;
- };
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