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- import java.util.Arrays;
-
- public class Life implements ILife {
-
- String[] lifeArray;
-
- public static void main(String[] args) {
- Life l = new Life(new String[] { " ",
- " ",
- " *** ",
- " ",
- " " });
- l = (Life) l.nextGeneration();
- }
-
-
- public Life() { nukeAll(); }
-
- public Life(String[] setup) {
- this();
- for (int y = 0; y < setup.length; y++)
- for (int x = 0; x < setup[y].length(); x++)
- if (setup[y].charAt(x) != ' ')
- setAlive(x, y);
- }
-
-
- @Override
- public void nukeAll() {
- // TODO Auto-generated method stub
- lifeArray = new String[] { " ",
- " ",
- " ",
- " ",
- " "};
- }
-
- @Override
- public void setAlive(int x, int y) {
- // TODO Auto-generated method stub
- String newString = "";
-
- newString = lifeArray[y].substring(0, x) + "*" + lifeArray[y].substring(x);
-
- lifeArray[y] = newString;
-
-
- }
-
- @Override
- public void setDead(int x, int y) {
- // TODO Auto-generated method stub
- String newString = "";
-
- newString = lifeArray[y].substring(0, x) + " " + lifeArray[y].substring(x);
-
- lifeArray[y] = newString;
-
- }
-
- @Override
- public boolean isAlive(int x, int y) {
- // TODO Auto-generated method stub
- if(lifeArray[y].charAt(x) == '*')
- return true;
- return false;
- }
-
- @Override
- public ILife nextGeneration() {
- // TODO Auto-generated method stub
- Life newLife = new Life();
- for(int y = 0; y < lifeArray.length; y++) {
- for(int x = 0; x < lifeArray[y].length(); x++) {
- int neighbors = countNeighbors(x, y);
-
- writeNewGen(neighbors, newLife, x, y);
- }
- }
-
- return newLife;
- }
-
- private void writeNewGen(int neighbors, Life newLife, int x, int y) {
-
- //if the space is alive...
- if(isAlive(x, y)) {
-
- //...and has more than three or less than two neighbors, it dies
- if (neighbors > 3 || neighbors < 2)
- newLife.setDead(x, y);
-
- //...and has 2 to 3 neighbors, it survives
- if (neighbors == 3 || neighbors == 2)
- newLife.setAlive(x, y);
- }
-
- //if the space is dead...
- if(!isAlive(x, y)) {
-
- //and has 3 neighbors, it comes to life
- if (neighbors == 3) {
- newLife.setAlive(x, y);
- } else {
- //and has anything but 3 neighbors, it stays dead
- newLife.setDead(x, y);
- }
- }
- }
-
- private int countNeighbors(int x, int y) {
- int counter = 0;
-
- //count three above
- counter += countAbove(x, y);
-
- //count three below
- counter += countBelow(x, y);
-
- //count two sides
- counter += countSides(x, y);
-
- return counter;
- }
-
- private int countSides(int x, int y) {
- int counter = 0;
-
- //is the space left us within the playing field and alive?
- if(x-1 >= 0 && isAlive(x-1, y))
- counter++;
-
- //is the space right us within the playing field and alive?
- if(x+1 < lifeArray[y].length() && isAlive(x+1, y))
- counter++;
-
- return counter;
- }
-
- private int countBelow(int x, int y) {
- int counter = 0;
-
- //is the line below us within the playing field?
- if(y+1 < lifeArray.length) {
- for (int i = x-1; i <= x+1; i++) {
-
- //are the spaces on our left, middle and right bottom within the playing field alive?
- if (i >= 0 && i < lifeArray[y+1].length() && isAlive(i, y + 1))
- counter++;
- }
- }
- return counter;
- }
-
- private int countAbove(int x, int y) {
- int counter = 0;
-
- //is the line above us within the playing field?
- if(y-1 >= 0) {
- for (int i = x-1; i <= x+1; i++) {
-
- //are the spaces on our left, middle and right top within the playing field alive?
- if (i >= 0 && i < lifeArray[y-1].length() && isAlive(i, y - 1))
- counter++;
- }
- }
- return counter;
- }
-
- public void showBoard() {
- for(int y = 0; y < lifeArray.length-1; y++)
- System.out.println(Arrays.toString(new String[] {lifeArray[y]}));
- }
- }
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