implement stack with some initial testing
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7
makefile
7
makefile
@ -35,8 +35,11 @@ $(program_obj_filesobj_files): %.o: %.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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# --------------------------
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# --------------------------
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unitTests:
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TEST_STACK_SOURCES = stack.c test_stack.c $(unityfolder)/unity.c
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echo "needs to be implemented"
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stackTests: $(TEST_STACK_SOURCES) stack.h
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$(CC) $(FLAGS) -I$(unityfolder) $(TEST_STACK_SOURCES) -o runStackTests
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./runStackTests
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# --------------------------
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# --------------------------
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# Clean
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# Clean
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36
stack.c
36
stack.c
@ -1,33 +1,55 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "stack.h"
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#include "stack.h"
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//TODO: grundlegende Stackfunktionen implementieren:
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// TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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StackNode *push(StackNode *stack, void *data)
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{
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{
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// this is the new top node
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StackNode *newTopNode = malloc(sizeof(StackNode));
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if (newTopNode == NULL)
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{
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return NULL;
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}
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newTopNode->data = data;
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newTopNode->next = stack;
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return newTopNode;
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}
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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StackNode *pop(StackNode *stack)
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{
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{
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if (!stack)
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{
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return NULL;
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}
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StackNode *nextNode = stack->next;
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free(stack);
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return nextNode;
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}
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}
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// Returns the data of the top element.
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// Returns the data of the top element.
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void *top(StackNode *stack)
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void *top(StackNode *stack)
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{
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{
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if (!stack)
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{
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return NULL;
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}
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return stack->data;
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}
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}
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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void clearStack(StackNode *stack)
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{
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{
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while (pop(stack))
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;
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}
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}
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10
stack.h
10
stack.h
@ -1,13 +1,17 @@
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#ifndef STACK_H
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#ifndef STACK_H
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#define STACK_H
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#define STACK_H
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/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
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/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
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This means that with each new element all other elements are pushed deeper into the stack.
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This means that with each new element all other elements are pushed deeper into the stack.
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The latest element is taken from the stack. */
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The latest element is taken from the stack. */
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#include <stdlib.h>
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode
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{
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struct StackNode *next;
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void *data;
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} StackNode;
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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StackNode *push(StackNode *stack, void *data);
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47
test_stack.c
Normal file
47
test_stack.c
Normal file
@ -0,0 +1,47 @@
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#include "unity.h"
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#include "stack.h"
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int data1 = 10;
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int data2 = 20;
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int data3 = 30;
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StackNode *stack = NULL;
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void setUp(void)
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{
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// set stuff up here
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}
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void tearDown(void)
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{
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clearStack(stack);
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}
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void test_push_and_pop(void)
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{
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stack = push(stack, &data1);
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stack = push(stack, &data2);
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stack = push(stack, &data3);
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TEST_ASSERT_EQUAL_PTR(top(stack), &data3);
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stack = pop(stack);
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TEST_ASSERT_EQUAL_PTR(top(stack), &data2);
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stack = pop(stack);
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TEST_ASSERT_EQUAL_PTR(top(stack), &data1);
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stack = pop(stack);
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}
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void test_handle_NULL(void)
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{
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TEST_ASSERT_NULL(pop(stack));
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TEST_ASSERT_NULL(top(stack));
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}
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int main(void)
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{
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printf("============================\nStack tests\n============================\n");
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UNITY_BEGIN();
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RUN_TEST(test_push_and_pop);
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RUN_TEST(test_handle_NULL);
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return UNITY_END();
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}
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