implement stack with some initial testing

This commit is contained in:
Simon Wiesend 2025-11-29 12:57:07 +01:00
parent fe4c130d72
commit ef59987f08
Signed by: wiesendsi102436
GPG Key ID: C18A833054142CF0
4 changed files with 88 additions and 12 deletions

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@ -35,8 +35,11 @@ $(program_obj_filesobj_files): %.o: %.c
# --------------------------
# Unit Tests
# --------------------------
unitTests:
echo "needs to be implemented"
TEST_STACK_SOURCES = stack.c test_stack.c $(unityfolder)/unity.c
stackTests: $(TEST_STACK_SOURCES) stack.h
$(CC) $(FLAGS) -I$(unityfolder) $(TEST_STACK_SOURCES) -o runStackTests
./runStackTests
# --------------------------
# Clean

30
stack.c
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@ -1,7 +1,7 @@
#include <stdlib.h>
#include "stack.h"
//TODO: grundlegende Stackfunktionen implementieren:
// TODO: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück,
@ -10,24 +10,46 @@
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
// this is the new top node
StackNode *newTopNode = malloc(sizeof(StackNode));
if (newTopNode == NULL)
{
return NULL;
}
newTopNode->data = data;
newTopNode->next = stack;
return newTopNode;
}
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
StackNode *pop(StackNode *stack)
{
if (!stack)
{
return NULL;
}
StackNode *nextNode = stack->next;
free(stack);
return nextNode;
}
// Returns the data of the top element.
void *top(StackNode *stack)
{
if (!stack)
{
return NULL;
}
return stack->data;
}
// Clears stack and releases all memory.
void clearStack(StackNode *stack)
{
while (pop(stack))
;
}

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@ -7,7 +7,11 @@ The latest element is taken from the stack. */
#include <stdlib.h>
//TODO: passenden Datentyp als struct anlegen
typedef struct StackNode
{
struct StackNode *next;
void *data;
} StackNode;
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data);

47
test_stack.c Normal file
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@ -0,0 +1,47 @@
#include "unity.h"
#include "stack.h"
int data1 = 10;
int data2 = 20;
int data3 = 30;
StackNode *stack = NULL;
void setUp(void)
{
// set stuff up here
}
void tearDown(void)
{
clearStack(stack);
}
void test_push_and_pop(void)
{
stack = push(stack, &data1);
stack = push(stack, &data2);
stack = push(stack, &data3);
TEST_ASSERT_EQUAL_PTR(top(stack), &data3);
stack = pop(stack);
TEST_ASSERT_EQUAL_PTR(top(stack), &data2);
stack = pop(stack);
TEST_ASSERT_EQUAL_PTR(top(stack), &data1);
stack = pop(stack);
}
void test_handle_NULL(void)
{
TEST_ASSERT_NULL(pop(stack));
TEST_ASSERT_NULL(top(stack));
}
int main(void)
{
printf("============================\nStack tests\n============================\n");
UNITY_BEGIN();
RUN_TEST(test_push_and_pop);
RUN_TEST(test_handle_NULL);
return UNITY_END();
}