Zwischenstand Server- und Clientinitialisierung (Verbindung funktioniert noch nicht)

This commit is contained in:
2018-10-15 16:15:38 +02:00
parent fbffbfe332
commit 7c4ae69817
14 changed files with 29 additions and 0 deletions
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def x_hoch_y(x, y):
return x**y
#alternativ: return pow(x,y)
print("13 hoch 7 ist: ", x_hoch_y(13,7))
print("2 hoch 9 ist: ", x_hoch_y(2,9))
print("4 hoch 2 ist: ", x_hoch_y(4,2))
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listA = [2, 4.4, "HiHi", 15, 6.97]
listB = [12, 82, "BlaBla"]
listC = listA + listB
print("listC: ", listC)
listC.reverse()
print("listC reverse: ", listC)
#print("listC sort: ", listC.sort())
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print("Das Eis kostet %.2f Euro" % ( 1.8 ) )
print("Die Vorlesung startet um %2d:%2d Uhr" % ( 9, 45 ))
print("Die Vorlesung startet um %02d:%02d Uhr" % ( 9, 45 ))
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myData = {"first":"Jonka", "last":"Winkle", "day":10, "month":11, "year":1995}
print("Ganzer Name: ", myData["first"], myData["last"])
print("Geburtsdatum: ", myData["day"], myData["month"], myData["year"])
def geburtstag(dictio):
returnStr = str(dictio["day"]) + "." + str(dictio["month"])+ "." + str(dictio["year"])
#alternativ: returnStr = "{:02d}.{:02d}.{:04d}".format(dictio["day"], dictio["month"], dictio["year"])
return returnStr
print("Hier das Ergebnis der geburtstag()-Fkt: ", geburtstag(myData))
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print("Es hat geklappt!")
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import pygame
import random
import time
running = False
gameover = False
def initScreen():
global black, red, white, screen, width, height
width = 640
height = 400
size = (width, height)
screen = pygame.display.set_mode(size)
white = (255, 255, 255)
black = (0,0,0)
red = (255,0,0)
pygame.display.set_caption("PONG!")
def initImage():
global image, image_rect
image = pygame.image.load("seehofer.png")
image_rect = image.get_rect()
image_rect.centerx = width/2
image_rect.centery = height/2
global size_image
size_image = image.get_rect().size
def initImageMovement():
random.seed(a=None, version=2)
rand_x = random.randint(1, 4)
random.seed(a=None, version=2)
rand_y = random.randint(1, 4)
global move_vector
move_vector = [ rand_x, rand_y ]
class Rectangle(pygame.Rect):
def __init__(self, rect_width, rect_height):
self.width = rect_width
self.height = rect_height
self.centerx = width/2
self.centery = height - (rect_height/2)
self.speed_x = 0
def initRedRectangle():
global red_rect
red_rect = Rectangle(100, 12)
def doMovement():
time.sleep(0.01)
image_rect.centerx += move_vector[0]
image_rect.centery += move_vector[1]
if size_image[0]/2 <= image_rect.centerx <= width-(size_image[0]/2) and size_image[1]/2 <= image_rect.centery <= height-(size_image[1]/2):
pass
else:
if image_rect.centerx >= width-size_image[0]/2 or image_rect.centerx <= size_image[0]/2:
# CASE 1: image bounces on the right/left wall
move_vector[0] = -(move_vector[0])
elif image_rect.centery <= size_image[1]/2:
# CASE 2: image bounces on the upper wall
move_vector[1] = -(move_vector[1])
elif image_rect.centery >= height-size_image[1]/2:
# CASE 3: image is about to pass the lower border of screen
if image_rect.colliderect(red_rect):
# CASE 3.1: image touches the red balk
move_vector[1] = -(move_vector[1])
if not image_rect.colliderect(red_rect):
# CASE 3.2: image does not touch the red balk
showGameOver()
global gameover
gameover = True
else:
# CASE 4: image bounces in one of the upper corners (right or left)
move_vector[0] = -(move_vector[0])
move_vector[1] = -(move_vector[1])
def moveRedBalk():
if (red_rect.width/2) <= red_rect.centerx <= width-(red_rect.width/2):
red_rect.centerx += red_rect.speed_x * 3
elif red_rect.centerx <= (red_rect.width/2) or red_rect.centerx >= width-(red_rect.width/2):
red_rect.speed_x = -(red_rect.speed_x)
red_rect.centerx += red_rect.speed_x * 3
def showGameOver():
global text, gameover_rect
font = pygame.font.Font(None, 38)
text = font.render("Game Over!", 1, white)
gameover_rect = text.get_rect()
gameover_rect.centerx = width/2
gameover_rect.centery = height/2
def input():
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
return False
if event.key == pygame.K_RIGHT:
red_rect.speed_x = 1
if event.key == pygame.K_LEFT:
red_rect.speed_x = -1
if event.type == pygame.KEYUP:
red_rect.speed_x = 0
return True
def update():
doMovement()
moveRedBalk()
def draw():
screen.fill(black)
if gameover:
screen.blit(text, gameover_rect)
else:
screen.blit(image, image_rect)
pygame.draw.rect(screen, red, red_rect)
pygame.display.flip()
#------------- MAIN PROGRAMM ----------------
pygame.init()
initScreen()
initImage()
initImageMovement()
initRedRectangle()
running = True
#---------------- GAME LOOP ------------------
while running:
running = input()
update()
draw()
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# Repo_fuer_mEIM_Semester7
Dieses Repository enthält Python-Dateien die im Rahmen des Wahlpflichtmoduls "Informationssysteme in der Medizintechnik" (Dozent: Prof. Dr. Oliver Hofmann) erstellt wurden und verwaltet deren Versionskontrolle.
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import pygame
def initScreen():
global width, height, size
width = 820
height = 640
size = (width, height)
global red, black
red = (255, 0, 0, 0)
black = (0, 0, 0, 0)
def initGame():
global Rectangle
Rectangle = initRectangle()
global running
running = False
def initSign():
global image, image_rect
image = pygame.image.load("seehofer.png")
image_rect = image.get_rect()
class Rectangle(pygame.Rect):
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.speed_l = 0
self.speed_r = 0
def initRectangle():
x = 0
y = 620
width = 100
height = 20
global My_Rect
My_Rect = Rectangle(x, y, width, height)
return My_Rect
def input():
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
return False
if event.key == pygame.K_LEFT:
My_Rect.speed_l = 1
if event.key == pygame.K_RIGHT:
My_Rect.speed_r = 1
if event.type == pygame.KEYUP:
Rectangle.speed_left = 0
Rectangle.speed_right = 0
return True
def update():
if(0 <= Rectangle.x < width):
Rectangle.x += My_Rect.speed_r * 3
Rectangle.x += My_Rect.speed_l * 3
image_rect.x = 100
image_rect.y = 50
def draw():
screen.fill(black)
screen.blit(image, image_rect)
pygame.draw.rect(screen, red, Rectangle)
pygame.display.flip()
# --------- Start of Main-Code ------------
running = False
pygame.init()
initScreen()
initGame()
initSign()
screen = pygame.display.set_mode(size)
running = True
while running == True:
running = input()
update()
draw()
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def mean(*params):
x = 0
sum = 0
for curr in params:
sum += curr
x += 1
return sum/x
#alternativ: return sum/len(params)
print("Mittelwert aus 3, 6, 9, 10, 18, 22: ", mean(3, 6, 9, 10, 18, 22))
print("Mittelwert aus 1.2, 3.8, 9.0, 2, 25, 3.6: ", mean(1.2, 3.8, 9.0, 2, 25, 3.6))