import pygame def initScreen(): global width, height, size width = 820 height = 640 size = (width, height) global red, black red = (255, 0, 0, 0) black = (0, 0, 0, 0) def initGame(): global Rectangle Rectangle = initRectangle() global running running = False def initSign(): global image, image_rect image = pygame.image.load("seehofer.png") image_rect = image.get_rect() class Rectangle(pygame.Rect): def __init__(self, x, y, width, height): self.x = x self.y = y self.width = width self.height = height self.speed_l = 0 self.speed_r = 0 def initRectangle(): x = 0 y = 620 width = 100 height = 20 global My_Rect My_Rect = Rectangle(x, y, width, height) return My_Rect def input(): for event in pygame.event.get(): if event.type == pygame.QUIT: return False if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: return False if event.key == pygame.K_LEFT: My_Rect.speed_l = 1 if event.key == pygame.K_RIGHT: My_Rect.speed_r = 1 if event.type == pygame.KEYUP: Rectangle.speed_left = 0 Rectangle.speed_right = 0 return True def update(): if(0 <= Rectangle.x < width): Rectangle.x += My_Rect.speed_r * 3 Rectangle.x += My_Rect.speed_l * 3 image_rect.x = 100 image_rect.y = 50 def draw(): screen.fill(black) screen.blit(image, image_rect) pygame.draw.rect(screen, red, Rectangle) pygame.display.flip() # --------- Start of Main-Code ------------ running = False pygame.init() initScreen() initGame() initSign() screen = pygame.display.set_mode(size) running = True while running == True: running = input() update() draw()