CC = gcc CFLAGS = -g -Wall -I$(raylib_folder) # <- KORRIGIERT LDFLAGS = -lGL -lX11 -lm BINARIES = ./linux raylib_folder = ./raylib unityfolder = ./unity # -------------------------- # initiales Spiel bauen # -------------------------- wordsalad_initial: $(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) # -------------------------- # Normales Spiel bauen # -------------------------- wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) main.o: main.c $(CC) $(CFLAGS) -c $< -o $@ # <- KORRIGIERT input.o: input.c input.h $(CC) $(CFLAGS) -c $< -o $@ # <- KORRIGIERT (Zeile 25/26) game.o: game.c $(CC) $(CFLAGS) -c $< -o $@ # <- KORRIGIERT graphicalGame.o: graphicalGame.c $(CC) $(CFLAGS) -c $< -o $@ # <- KORRIGIERT # -------------------------- # Unit Tests # -------------------------- TEST_BIN = runTests # KORRIGIERTE Test-Regel (umbenannt von neuer_test) test: input.o game.o unit_tests.o $(CC) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.o $(BINARIES)/libunity.a # KORRIGIERTE unit_tests.o Regel unit_tests.o: unit_tests.c input.h game.h $(CC) $(CFLAGS) -I$(unityfolder) -c $< -o $@ # -------------------------- # Clean # -------------------------- wordsalad_myversion: main.o $(BINARIES)/libwordsalad.a $(CC) -o wordsalad_myversion main.o $(BINARIES)/libwordsalad.a clean: rm -f *.o wordsalad $(TEST_BIN) # Tests starten mit ./runTests